Second Life News 2014-29

Servers

Maestro Linden is going on vacation. But, he did post the Deploys post Friday. It is planned that the Experience Tools package will be promoted to the main channel Tuesday, thus making it grid wide by late Wednesday.

Music Concert 2014
Music Concert 2014

There are no noticeable feature changes using the current SL Viewer. One needs the Experience Tools Project Viewer to use the changes provided by the server update. There is no official link to that viewer on the Project Viewers page, yet. Once the beta testing proceeds to Experience User testing we’ll see that viewer appear. For now testing is with Experience Creators. 

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New Second Life Tool for Blender

Machinimatrix.org is releasing a new tool for use by Second Life™ creators. This one is called Sparkles Tool Box. The promotional video comes as a tutorial for merging UVMaps and shows people how to perform the task manually. Then goes on to show how much time can be saved by using the new tool.

[youtube HBU6f-AIXdI]

If you already have AvaStar, you may not need the new tool, depending on your workflow. I have Blender 2.71 and avastar-1.1-beta-4_blender-2-70 installed. When I copy the AvaStar model’s lower, upper, and head and combine them I get the UVMap result that Sparkles provides as shown in the video.

But, if you are working with anything other than the AvaStar model, Sparkles is going to be a time saver.

Second Life’s Mesh Bodies and Clothes

When the new mesh avatars for new users were first released (5/15) many were concerned about what would happen when someone using one of those bought ‘system’ (e.g., shirt, pants…) clothes and tried to wear them. As was expected we are starting to hear from people about that problem in the SL Forum.

Second Life 2014
Second Life 2014

If new people find the forum they have a chance. But, the Knowledge Base is out of date (example: Controlling your avatar’s appearance), the SL Wiki is out of date (example:  Appearance), and almost any place you look the information fails to make any mention of the difference between ‘Classic’ avatars and ‘People’ or Vampire avatars. If you don’t know, those are the selections new users are going to see when signing up now.

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Bits of News 2014-28 #2

Iris Ophelia has an article up on New World Notes (NWN) about her experience in the as yet unreleased SIMS-4. It is a long article for NWN. See: The Good, the Bad, and the Unclear: My First Impressions of The Sims 4 Create-a-Sim Demo. (Translating for non-SIMS people, Create-A-SIM means create an avatar.)

She writes about what she liked and didn’t. For instance the SIMS developers are going for a CG look not a photo-realistic look. Hats can be worn over hair… apparently any hat over any hair. I wonder how they did that? I would love to be able to wear hats with any of my do’s.

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OMG! Second Life Changing Gaming Rules

Ciaran has an article up on the changes coming to gaming (gambling) in Second Life™. These changes will affect ‘SKILL’ games.

There will now be Skill Gaming Regions… oh, and tier for those is US$345, up from the standard $295. PLUS… a $100 fee for asking to have a ‘Skill Gaming License’ … non-refundable if your app is rejected. And your RL self has to be in a country where the Lab can exercise legal control… where you can be easily sued, I suppose.

Read the details on Ciaran’s post: Coming Soon To Second Life – A Licence To Skill.

Gaia Asking for Help

Gaia Clary of Machinimatrix.org is making a new video tutorial on weight painting for Second Life™. A new post is up on her blog asking for input. See: Weighting with Blender.

The actual tutorial part being worked on is here: Course: Weight Painting (Blender&Avastar).

AvaStar is not required. Plain Blender (2.70+) can be used for the tutorial.

One handy thing is the free ‘blend’ file with example clothes. There is also a free OBJ file with the same models. The models are licensed via Creative Commons Attribution 4.0 with accommodation for the current Linden Lab TOS. The models are not yet weighted, that is for a class activity.