What will Character Creation be like in Project Sansar?

First, I don’t know. Second, AFAIK no one has said anything to give us a substantial clue. But, I am curious. So, when I see Massively Overpowered writing about character creation I check it out. Following is a video showing the state of character creation in Black Desert as of September 2015.

You don’t start to see the creation tool until about TM 4:00.

I can speculate that some of the adjustment tools could be similar for Project Sansar. But, I wonder about whether we will have that much control over hair and make up. We have quite an industry making hair and make up. If all that is moved to the character editor, it will definitely change the fashion industry in Sansar.

One thing I think would be great to add to the character creation tool is the ability to play animations as they do toward the end of the video. I doubt that how animations are used in Black Desert and Sansar will be similar.

Black Desert is allowed more freedom as they only dealing with a limited set of appearance parameters in that they are dealing with humanoid forms. As Bento is showing us people are far more creative. There is a desire to have wildly bizarre characters. Have you thought what Halloween 2016 will be like after Bento is completed?

A Lab Chat Web Site?

Did you know there is a Lab Chat web site? There is. You’ll find it here: LabChatSL.WordPress.com. The site is run by a team of Second LifeTM residents; Draxtor Despres, Gentle Heron, Marianne McCann, Elrik Merlin, Petlove Petshop, Inara Pey, Aisling Sinclair, Arduenn Schwartzmann, DevinVaughn, Saffia Widdershins, and Jo Yardley.

Cheers @ Corruption
Cheers @ Corruption

According to the blog’s ABOUT the team is planning to invite various media people from Second Life to make presentations at Lab Chat. In the first post about Lab Chat in the SL Blog the plan was stated as;

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Sansar to use Unity3D?

SL Press has an article up about the rumor that Project Sansar will be built using the Unity3D game engine. See: Project Sansar to run on Unity3d. The title makes it sound like a fact. While they give good reasons for saying it is Unity3D, it is still a ways from a conclusive confirmation. It also is a bit misleading to my way of thinking.

PS: 9:50 AM PST: Note Pete Linden’s comment at the end.

Unity3D
Unity3D – June 28, 2010

The latest information I can find where Ebbe Altberg says anything about voxels is to say they are experimenting with them. Early on there was more talk about using voxels. Voxels were a big thing for High Fidelity too. But, recently we haven’t heard much about voxels from either project. 

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Second Life News Week 2 – #2

This past week a Third Pary Develpoers’ meeting was held. Not much in the way of NEW news, but lots of updates… except for one big block buster.

Cyborg
Cyborg

Viewers

The Maintenance RC got prompted Friday morning and is now the main SL viewer: 4.0.1-310054. If you have been having problems and low FPS this release should help. This version is the second main viewer with the CEF. It also has lots of fixes. 

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