Second Life Changes 2016 w38

Thursday about noon the Lab announced some of the things that will be changing in Second Life™ viewers. We know viewers will change. But, never exactly what change is coming. See: Important Viewer Evolution Update.

Most of the changes mentioned, we know about.

Dark and Red
Dark and Red

The viewer’s built in web browser is changing over to Chromium Embedded Frame work. So, it is basically a new browser, like Firefox or Chrome. This affects lots of things inside the viewer, search, profiles, etc. Most importantly it is part of the frame changing how streaming media is handled. There is an RC version of this change on the Alternate Viewers Page.

The avatars are changing and the RC version of the Project Bento Viewer is out, also on the Alt Viewer page.

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Second Life Beta Server UG 2016 w38 – BUG-37692

We haven’t had much news coming out of these meetings. This week’s meeting was more informative. See the previous article on Forced Sit. We also heard about BUG-37692 – llRezObject() and llRezAtRoot() peroidically stop responding unless you’re an estate manager. This bug breaks existing content. If you are having a problem with it, you have … Read more

Hardware: Intel CPU’s – Review – What’s Up?

Over the last 4 months I’ve been dealing with what I can buy now and what is the best for the money. But, when considering what to buy it makes sense to look ahead. Earlier I wrote about looking at AMD CPU’s and what they have coming. Now I’ll write about what Intel has coming.

[ kunst ] - Industrial Loft Gacha
[ kunst ] – Industrial Loft Gacha
Intel’s 6th generation CPU’s are about a year old now. So, what do they have in their pipeline? For 2017 it is Kaby Lake… In January 2017 we will see Kaby Lake chips coming out for phones and tablets, Later in the year for laptops and even later for desktops. These will be 7th generation iCore CPU’s in the 7### series of i3, i5, and i7 CPU’s. 

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Second Life: New Forced Sit Coming

Yeah… sit down and be quite… probably a sentiment many of us feel in this political season in the USA. However, this new feature will only be a help in Second Life™. It is a new feature in the Linden Scripting Language (LSL), something I haven’t gotten to write about in some time.

A cute little butt to represent a new sit command? I suppose...
A cute little butt to represent a new sit command? I suppose…

Rider Linden was at the Beta Server user group meeting Thursday to let us know what’s in the works. It seems the Lindens are expanding the Advanced Experience Tools feature of Second Life. The idea of Forced Sit seems an odd feature to me, but the oddity comes from the name. Several people have a use for it and I rename it and describe it below. It is about way more than just sitting.

Rider says there will be some new functions that only work within Experience enabled scripts. You can get the full details of what is being envisioned in a Google Doc: Espeon: Forced Sits. (see WARNING below) Overview:

With the advent of Experiences Keys we would like to be able to allow scripts being run as part of an experience to force an avatar to sit in a particular location.  This feature will be useful in an adventure game scenario where an avatar is forced to sit in a trap so that it may sync its animations with the avatar, or in an amphitheater or classroom situation where a presenter wishes for all the other participants to remain seated. This document replaces the previous Scripted Sits document.

We will add at least one new LSL script function that will force an avatar to sit on a particular prim and make adjustments to the existing llUnSit() function to perform the counter action.

I’ll use an example from the game Obduction™, made by the people that made Myst™. They use this type of ‘forced sit’ in every game they have written. In Obduction there is a rail mounted car-type-machine you click on to ride/drive. Once you click a script takes over. It has the avatar open the car, enter, and sit. I believe this is what is being added to SL scripting, LSL – Linden Scripting Language. 

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