Firestorm Update 2013-26

If you are wondering why Firestorm does not yet have materials and releases I expected didn’t make it out last week, it is the CHUI (Chat Hub UI). Getting the CHUI code from the Lab to work with the Firestorm code is a challenge. It took the Lab about a year, hearsay on my part, to get CHUI working in the SL Viewer.

The Firestorm team has only had the code a few weeks. The Lab keeps adding fixes and that is not likely to speed things up for the Firestorm team.

That CHUI is the hold up leads to the question, what does CHUI have to do with materials? Well, consider what Tonya Souther posted on SLUniverse, “The problem isn’t that the materials code depends on the CHUI code directly. The problem is that the merge process depends heavily on code changes being applied in the same order to the same files.

The CHUI changes hit a large part of the viewer codebase. (That’s why it took LL a year to get CHUI out the door.) Inevitably, those changes hit files that the materials project changed. When they do, if you don’t merge in the CHUI changes first, then you have to do a lot more work to fit the materials project changes into the code – work that you’ll have to undo when you finally get around to putting the CHUI changes in, or will have to do over and over if you ignore the CHUI changes altogether.”

They are down to about 20 merge issues. Then the team has to run it through QA. So, this may take longer than I anticipated… or not.

Kokua Viewer Update 2013-25

The Imprudence-Kokua people have released Kokua Viewer version 3.6.0-28975. This version has the Materials System updates. Plus several other feature updates.

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

Chat got a rework of the newer Firestorm chat.

New Point-At and Look-At options were added. Top menu, Develop->Avatar->…

The Build Panel got Copy/Paste for prim dimensions, rotation, and location, which I think is a big thing. The base code for that feature came from the Zen viewer with tweaks from Firestorm added.

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Materials Released

Latif Kalifa added a comment to my ‘news’ post this morning that Materials released just after my posting. The version for the main viewer is now: 3.6.0-277516. See the official announcement here: Get the New Materials Viewer Today! Check out Torley’s new video about Materials.

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Torley’s bear is the wrong color… for Torley.

There is a brief tutorial on using normal and specular maps in the video. More tutorials are here:

Second Life News 2013-25

Viewer changes are picking up speed. As the new multi-channel process moves forward we will see more viewer projects moving forward. Some of these things are things I’ve written about weeks and months ago.  Now they are coming to a viewer near you.

TPV Dev's Meeting 2013-24
TPV Dev’s Meeting 2013-24

Inara has written an update on the SSA (Server Side Appearance): SL projects update 24 (5). See it for details. The summary of that news is simple. We are likely to see SSA enabled over the next 2 to 6 weeks. I expect it to SLOWLY creep across the grid. The server side code has already been rolled out to the main channel. Now it is just a matter of enabling it on the regions. But, there are concerns about problems and whether the new servers can carry the load. So, this will be a very careful roll out.

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Experience Tools 2013-24

Do you remember the Experience Tools? Officially they were called Advanced Experience Tools, I suppose they still are. We have been hearing a rumor or two here and there. We have gotten a clue or two from Lindens in the User Group meetings.

The video below is an old one…

[youtube mGPiywc6Hh0]

Don’t try to join the group mentioned in the video. We have no idea whether this group will come back to life or not.

Back in March 2012 the Lindens released the above video on the tools (see: #SL Video of Linden Realms Tools). We know that a server change for experience tools was rolled to the main grid some time ago (in RC May 2013 week 19).

Today Oz Linden updated the wiki with new information on viewer repositories. One of the beta viewer projects is an Experience Tools viewer. So, we are getting closer to seeing what the tools are. (See: Linden Lab Official: Viewer Source Repositories. Unfortunately the repository is still set to private. So, we cannot see the viewer code or get a running copy of the viewer. But, I take posting of the repository as a step toward public release.

Moving Your Avatar

Strawberry Singh is well known for her personality and gorgeous pictures. She has a talent for posing an avatar and composing a great image. In the blog post Moving your own Avatar! she explains how to position your avatar. I mean to actually move the avatar.

Singh Logo
Singh Logo

One of the ways to move an avatar into just the right position for a photo is to sit it on a prim, play the pose, and make the prim invisible. You can edit the prim and move it wherever you want. Of course the avatar goes with it. But, things get much more complicated when you are in a no rez region.

That is when Strawberry’s tips will come in way handy.