#SL Mesh Deformer New Twist

Take-Away – It is possible to animate the face of a mesh avatar using the Deformer. The details follow:

White Rabbit

Yesterday after the Server Beta meeting White Rabbit showed me a full body avatar. It’s eyes blinked. I mean blinked like the SL Avatar blinks. The eyelids moved. Now that is novel.

Now that may not seem like much, but if you have made avatars with mesh heads, you know that the face cannot be animated to show expressions as the SL Avatar can. What White Rabbit is discovering is that the Mesh Deformer in the current Project Viewer is handling the facial morphs used for expression.

I didn’t get to see all that White Rabbit has discovered as the region we were in on ADITI kept crashing and restarting. But, I did find what I saw impressive.

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#SL News 2 Week 48

We had a roll back of the release channels this Thursday. SO, if you are wondering what happened, here is the story. Quoting Maestro Linden in Thrusday’s Beta Server meeting, “So, let’s go over releases a bit. This week was pretty ‘exciting’. The main channel got a maint-server that had been in RC for 2 … Read more

#SL Viewer Update Week 48

SL Viewer Updates

It seems the memory leak problem has finally been solved for the SL Viewer. We’ve had a number of false hopes that it was fixed. But now the main production viewer has updated. That is a sure indication the problem is fixed. That does not mean every problem is fixed. But, the problem causing a high crash rate in the Beta & Dev viewers is fixed. So, fixes can now start to roll again. For the last few weeks updates had stopped while the problem was tracked down. So, we sort of have open floodgates and a surge of updates rolling out. Viewer versions are changing quickly.

The Development viewer is at version: 3.4.4-267322

The Beta viewer is at version: 3.4.3-267135 – Release Notes

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#SL ADITI Grid Problems

ADITI is the preview grid for Second Life. This is where we test new scripts, mesh items, and lots of other stuff. It is popular with creators because uploads are free. Currently people are having problems logging in. The problem is caused by the hard drives for the ADITI database filling up.

Take-Away:

There will be discussion at Thursday’s Beta Server meeting on what may be the best solution for the problem. If you use the preview grid, you will probably want to be there for that meeting.

Discussion in the SL Forum: ADITI Problems Thursday Meeting

Details:

ADITI is smaller than the main grid and runs on less hardware. The database for assets on the ADITI is much smaller, hardware-wise. Oskar Linden, no longer on staff, was handling keeping the grid running. But, the situation required manual cleaning of the drives. Now that is proving a problem.

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#SL News Week 48

This week following the Thanksgiving holiday we move back to the regular server updates. The Main Channel gets the maintenance package that was running on all three release candidate channels. This package has the fix for linksets and objects larger than 64 meters. (BUG-166Something invisible pushes avatars around.)

Server Scripting Meeting November 2012

While some saw linksets larger than 64m as a good thing, it was being used to grief people and also accidentally causing problems. With this release the problem is ‘fixed’.

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