Take-Away – It is possible to animate the face of a mesh avatar using the Deformer. The details follow:

Yesterday after the Server Beta meeting White Rabbit showed me a full body avatar. It’s eyes blinked. I mean blinked like the SL Avatar blinks. The eyelids moved. Now that is novel.
Now that may not seem like much, but if you have made avatars with mesh heads, you know that the face cannot be animated to show expressions as the SL Avatar can. What White Rabbit is discovering is that the Mesh Deformer in the current Project Viewer is handling the facial morphs used for expression.
I didn’t get to see all that White Rabbit has discovered as the region we were in on ADITI kept crashing and restarting. But, I did find what I saw impressive.

