Second Life News 2013-8 #4

There is a little blow back on this rollout, nothing too dramatic.

The server restarting warning changed a bit. If you have the normal human mind, you may not notice the difference. But, it is there. This change is only in the RC channels for now.

New Notification
New Notification

The threaded object rez project hit a last minute bug and was held back from RC. The problem was if you rezzed a copyable object from your inventory, the object would disappear from your inventory, as though it was no-copy. You can imagine the problems that would cause.

I’ll list some other problems that ‘some’ people are noting. We don’t know yet if these are real problems or if they are part of the Interest List change. The bet is good that if they are real problems they are associated with the Interest List. So, if you are seeing these problems, file JIRA’s and let the Lindens know. If you don’t notice things, those things don’t need to be fixed…

Object Area Search

It is currently thought that the Interest List upgrade has broken Area Search in third party viewers (TPV). You should probably file JIRA’s for this problem with your viewer developer.

AO’s Crashes

Some are reporting TPV AO’s are crashing viewers now that Interest List is out… I am not sure I believe the problem and cause are related. Lots of people blame whatever they have last heard changed, which is reasonable but often inaccurate. You should probably file JIRA’s for this problem with your viewer developer. 

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Second Life Mesh – Double Materials

With avatars we can have texture layers. A jacket is on top of shirt, which is on top of an undershirt, which is on top of the skin with a tattoo layer in there somewhere. But, we cannot do that with prims. We have one texture on one surface/face. At some point we will have normal and specular maps. Those are not really texture layers. Those are more like effects. I doubt this process will be affected by the Materials System. So, this offers some interesting possibilities.

Back in May 2012 Kitsune Shan posted this YouTube video showing textures layered over the same polygons in a mesh object.

[youtube kdYv0R6CG8s]

A couple of days ago Tommy Rampal asked in the SL forum, how did Kitsune do that? A discussion followed. See the thread: Assigning multiple materials to a polygon.

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Building w/Mesh in Second Life

Penny Patton has a new article out on building with mesh. See: Mesh Content Creators, You’re Doing It Wrong! She is so subtle. Penny has a region named Milk and Cream (Adult NSFW). She has been rebuilding this area and replacing sculpties and prims with mesh objects. She is finding the general FPS rate has in general increased … Read more

New Second Life Web Art

The Lab has posted Fresh Spring Login Pages in the Second Life Forum. There are five new images. One by Strawberry Singh. Harper Beresford has 2 images in the set of 5. They are very similar to Strawberry’s style. These pages are nice. We have seen this style before so it is nothing new. But, it … Read more

Second Life News 2013-8 #3

The rollouts to the Main and RC’s should happen today and tomorrow as I reported yesterday. Simon Linden expects the maintenance package on Magnum to be promoted next week. But, that is a ways off. However, rollouts will return to the normal schedule next week.

Grey Goo - Tasty Planet Game
Grey Goo – Tasty Planet Game – Read On

Maestro Linden changed the forum Deploys post to say a bug was found in the prim rez code running on Le Tigre. Also the Blue Steel performance improvements package ran into problems. Both will drop out of the RC channels and move back into QA. The crash mode code that ran on Le Tigre last week will roll to all the RC’s this week (8). 

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