Some Interesting Second Life Stats

Daniel Voyager posted an article on mesh viewer adoption statistics. The stats were collected by Kadah Coba, one of the Firestorm developers, and put into a graph Daniel found posted on SLUniverse. I am assuming that Kadah used stats the FS Team collects from the splash page of their viewers or viewer stats that come from the Lab or… may be some combination of sources.

Chart by Kodah Coba Showing Adoption of Mesh Capable Viewers
Chart by Kadah Coba Showing Adoption of Mesh Capable Viewers

I stopped being interested in the mesh stats when adoption went over 90%. But, this chart does clearly show the influence that the Firestorm, and formerly Phoenix, viewers have on the community. Too bad they don’t have anyone that understands how to use that influence to improve the community. But, they do a good job improving the user experience with their viewers. 

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Kokua Viewer Gets CHUI

Development on the Kokua Viewer, Imprudence’s replacement, doesn’t get much coverage from me. I do have hopes for great things from it. But, Aurora Sim and Kokua seem to have fallen out of favor.

However, they are still making news. Timothy Rogers has a good article on Hypergrid Business about 10 Reasons to NOT Give Up on Aurora-Sim. And Kokua Viewer has added in code for the new CHUI (Chat Hub User Interface).

Today the Kokua Team announced:

Merge of Communications Hub User Interface (CHUI) is complete and made available for testing. This is an experimental viewer so, please review our testing best practices here. Please give this viewer as much use as possible with attention to recently added client AO and windlight capabilities. Also, regression testing of media and sound streaming is needed. Likes and dislikes can be reported in the comments to this post. Bugs need to be reported in our redmine bug tracker. Downloads are on bitbucket.

Metareality 2013-8

I missed this podcast… dang. Well, lots going on this last weekend. Family and friends were planning for NASCAR’s Daytona-500… a big thing. I am a Danica Patrick fan. She came in 8th, which is a big deal in my circle of friends.

Metareality’s podcast is titled J-J-Jaded. They talk a bit about the Unreal 4 Game Egine. So, check out the video showing it. There are a load of these.

[youtube OZmRt8gCsC0]

This is time I have written more of just an index than a summary.

The video is a demo of the Unreal 4 Game Engine, which is just awesome. 

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Mesh Deformer Update 2013-9

Last week on the Metareality podcast there was some discussion about the Mesh Deformer. I was annoyed because of the lack of information Lexi Zelin of AngelRED Couture had. Since she is building Deformable Mesh Clothes, meaning clothes made for Karl’s Mesh Deformer, I am a bit pessimistic about ever getting Second Life™ users to understand what is happening. It seems if you are not reading Inara or my blog, you are basically clueless.

Open Source Meeting 2013-9
Open Source Meeting 2013-9

Lexi is talking about using the Deformer for months and not having a problem. OK… she is a designer, an artist… So, I can forgive her not thinking about what happens when we start something like a million people using Deformable Mesh verses her and her team and customers using it. I really don’t expect there to be problems. But, that is a BIG consideration for the Lab.

I know it is hard to think beyond ourselves when we are frustrated, but I think we could enjoy life more if we did. 

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New Second Life Dev Viewer

I see that yesterday a new version of the Lab’s Development Viewer was released: Second Life 3.5.1 (270826) Feb 26 2013 07:22:18 (Second Life Development). There are no release notes yet, but that is normal. So, we can’t easily know what is different in this viewer.

I’ll remind you this is not a viewer the Lab recommends for everyday use. It is pre-Beta and likely buggy. So, use it at your own risk. So, far it has been working for me.

The obvious change is the Chat Hud User Interface (CHUI).

New CHUI SL Viewer 3.5.1 Dev
New CHUI SL Viewer 3.5.1 Dev

This change has been in development for weeks. We have had a CHUI Project Viewer for some time. So, we have gotten to see the new CHUI. Some people like it so well they have been using that project viewer as their primary viewer.

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Second Life RAM Disk

You probably know that most of the data in our computers is saved to magnetic media hard drives that have spinning disks inside. The disk has delays as the read heads must wait for the disk to rotate the wanted data under the read/write heads. It can take the heads 4 to 12ms to find the data. Then the data can only be read as fast as the next bit of data comes to the read/write head.

Inside a Typical Hard Drive
Inside a Typical Hard Drive

Newer solid state drives (SSD) have no moving parts. So, there is no delay waiting for disks and/or read/write heads to rotate into position. So, rather than waiting several milliseconds the data is available in less than a millisecond. If you put your Second Life cache on an SSD, you will have a faster more responsive cache… places you have previously visited will render faster.

While conventional hard drives are cheap and can store terabytes of data on a single drive, the SSD’s are expensive. The cost per gigabyte of storage is about 100 times more than for conventional hard drives.

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