The rollouts to the Main and RC’s should happen today and tomorrow as I reported yesterday. Simon Linden expects the maintenance package on Magnum to be promoted next week. But, that is a ways off. However, rollouts will return to the normal schedule next week.
Maestro Linden changed the forum Deploys post to say a bug was found in the prim rez code running on Le Tigre. Also the Blue Steel performance improvements package ran into problems. Both will drop out of the RC channels and move back into QA. The crash mode code that ran on Le Tigre last week will roll to all the RC’s this week (8).
There is a bug where the region you are leaving appears in front of you in the region you are entering. Some feel that problem has gotten worse. It is reported as happening in both RC and Main channels.
VWR-6713 – Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking). This report is a feature request. Uchi Desmoulins describes it as: Ever notice that the Linden trees have no trouble with alpha sorting? It’s because the alpha channel in those textures are being treated in a 1-bit format. The z-buffer is able to utilize them. So parts of the texture are either 100% opaque, or 100% clear. (Semi-transparency is not an option.) The Second Life client has the ability to do this already built into it. There’s so much potential there, but we have no way of tapping into it!
An annoying Interest List bug is root prims don’t show their child prims until you come close to the root prim. When they do appear the disappear and must re-rez when you look away.
Simon tells there is a fix in a ‘second round’ of Interest List changes and tweaks to fix this problem.
Something has degraded region crossings. More people are reporting not being able to cross regions without being disconnected. Some have the problem whether walking across or teleporting.
I have a low script weight and have been crossing numerous regions without a problem. I don’t know that low or high script weight is a key factor, but…
Adjacent Regions Not Rezzing
It’s been reported and I have noticed that regions diagonal from the region I am in are not rezzing. I noticed this in a number of Le Tigre regions yesterday. When I would enter the region North, South, East, or West of the region I was in the diagonal region would not rez until I turned to face it.
Simon says there is a fix in the pipeline for this problem.
This problem has been fixed on individual regions. It is unclear what is causing the problem or how to fix it. For now, if you see this problem, file a JIRA and trouble ticket that refer to SVC-7684. Also, mention that it has been reported that the problem will migrate to a new region when the problem region is fixed. That leaves the region seemingly immune to the problem.
The Lindens have seen this problem but they are having a hard time reproducing it. That means it is nearly impossible to fix.
SCR-154 – llRezObjectFast() and llRezAtRootFast(), rezzing functions with zero delay. Is another feature request that came up in the Server and Scripting meeting. The request is made because the delays in these functions are said to degrade region performance. The other side of it is the griefer problem known as gray goo.
Simon explained the term ‘grey goo’ as coming from the sci-fi/nanotechnology world. See: Grey Goo in the Wikipedia for more information on the origin of the term. Or… just think Stargate’s Replicators.
Also see Tasty Planet (US$20 – 60 minute free demo) at Dingo Games. Eat the world.
Kelly Linden explained that the anti-griefing limits built into Second Life™ are generally referred to as the Grey Goo Fence, which is a lot of interdependent heuristics. There is no easy way to change them… or it may be more accurate to say balancing the heuristics is complex and time consuming.
The idea in blocking grey goo is to stop scripted objects from rezzing objects that rez more objects that rez more… and so on. When such objects change to physical it is not hard to overload a region’s server with physics calculations.
While the server side code has rolled out, there is still no public project viewer.
For now this project appears to be on hold waiting for Lindens to move on it.
This project remains in QA on the Beta grid.