Second Life Market Place Update 2013-29

The Second Life™Market Place (MP) has been a source of pain and frustration for many. For myself I rate it as an annoyance to my Second Life experience. I continually hope they will get it fixed and working well. But, keeping track of what is going on with the MP is enough of a challenge I tend to ignore it and follow Darrius Gothly’s coverage over at dgp4sl.com.

Fraud by: Peter Blanchard @ Flickr
Fraud by: Peter Blanchard @ Flickr

Today I see he has a new article out: Wanton and Willful Fraud by Linden Lab. Darrius tends to rant. But, his rants are well explained and backed up by his experience.

He does say that the new Direct Delivery (DD) service of the MP is a good thing and generally works better than the Magic Boxes ever did.

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Mobile Second Life

Everyone wants to use Second Life™ on a mobile device. I can see at times it would be handy. But, for an experience, we are staying on the desktop. I am pretty sure Oculus VR is not going to work well with a mobile device. On a mobile device it would walk you into walls… literally.

Pixysticks
Pixysticks

But, pixysticks has posted an interesting account and pictures of her experience with a Microsoft Surface Pro. See: Truly Mobile Second Life -> The Geekgasm. She is running SL on her unit with 25 FPS in a reasonably dense area of SL.

She says she is getting good results with Neverwinter, Guild Wars 2, and even the new SimCity. That is the advantage of a mobile device with an Intel processor.

Check out the post. Do note that she does not have Advanced Lighting enabled.

While this is not going to replace the desktop units for a quality immersive experience, it is the best mobile experience I’ve seen to date.

Thanks pixysticks, for posting.

Second Life Materials Experiments

Toysoldier Thor has a blog post that went up a couple of weeks ago. I missed his email telling me about it, an overactive spam filter, until today. For those that are new to 3D modeling and texturing of models, Toy’s article is a good starting place. Check out the 8+ minute video for a quick overview.

[youtube ClqgiySYbyQ]

Toy’s blog has more information in a post: My Experiments with New SecondLife® Materials System. If you are new to this, it is worth your time to read the article and watch the video. The video is somewhat a quick summary of the blog post.

 

SSA Follow Up 2013-28

We now have SSA enabled on the Le Tigre Release Candidate channels. For a list of regions running SSA see my article: Le Tigre Regions List. So, what is it like? Well, my opinion is it really depends somewhat on the viewer you are using, but generally better.

Non-SSA Region
Non-SSA Region

So, far my best experience has been with the Production release of the SL Viewer version 3.6.1-278007. I’ve had some crashing as I tp from SSA to non-SSA regions. But, otherwise, it is the best I’ve seen.

The Beta version of the SL viewer is another story. It is the worst of those I tried. I expect that to change. It is called beta for a reason.

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Blender Measurements for Second Life

There is a good thread in the SL Forum for those that are interested in making to-scale objects with Blender. See: Getting a good measurement for SL within Blender.

Blender Units - by Aquila Kytori
Blender Units – by Aquila Kytori

Codewarrior Congrejo makes a suggestion in the thread that I use in my modeling. Put an avatar in the scene. I strongly urge furniture makers to go to the trouble to do that. I literally do not have ANY furniture that fits my avatar. Couches are ridiculous. The distance from the face of the back rest cushion to the front edge of the seat can be a couple of meters. WTH?

There are bits in the forum thread that may surprise even experienced Blender users.

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