Mobile Second Life

Everyone wants to use Second Life™ on a mobile device. I can see at times it would be handy. But, for an experience, we are staying on the desktop. I am pretty sure Oculus VR is not going to work well with a mobile device. On a mobile device it would walk you into walls… literally.

Pixysticks
Pixysticks

But, pixysticks has posted an interesting account and pictures of her experience with a Microsoft Surface Pro. See: Truly Mobile Second Life -> The Geekgasm. She is running SL on her unit with 25 FPS in a reasonably dense area of SL.

She says she is getting good results with Neverwinter, Guild Wars 2, and even the new SimCity. That is the advantage of a mobile device with an Intel processor.

Check out the post. Do note that she does not have Advanced Lighting enabled.

While this is not going to replace the desktop units for a quality immersive experience, it is the best mobile experience I’ve seen to date.

Thanks pixysticks, for posting.

Second Life Materials Experiments

Toysoldier Thor has a blog post that went up a couple of weeks ago. I missed his email telling me about it, an overactive spam filter, until today. For those that are new to 3D modeling and texturing of models, Toy’s article is a good starting place. Check out the 8+ minute video for a quick overview.

[youtube ClqgiySYbyQ]

Toy’s blog has more information in a post: My Experiments with New SecondLife® Materials System. If you are new to this, it is worth your time to read the article and watch the video. The video is somewhat a quick summary of the blog post.

 

SSA Follow Up 2013-28

We now have SSA enabled on the Le Tigre Release Candidate channels. For a list of regions running SSA see my article: Le Tigre Regions List. So, what is it like? Well, my opinion is it really depends somewhat on the viewer you are using, but generally better.

Non-SSA Region
Non-SSA Region

So, far my best experience has been with the Production release of the SL Viewer version 3.6.1-278007. I’ve had some crashing as I tp from SSA to non-SSA regions. But, otherwise, it is the best I’ve seen.

The Beta version of the SL viewer is another story. It is the worst of those I tried. I expect that to change. It is called beta for a reason.

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Blender Measurements for Second Life

There is a good thread in the SL Forum for those that are interested in making to-scale objects with Blender. See: Getting a good measurement for SL within Blender.

Blender Units - by Aquila Kytori
Blender Units – by Aquila Kytori

Codewarrior Congrejo makes a suggestion in the thread that I use in my modeling. Put an avatar in the scene. I strongly urge furniture makers to go to the trouble to do that. I literally do not have ANY furniture that fits my avatar. Couches are ridiculous. The distance from the face of the back rest cushion to the front edge of the seat can be a couple of meters. WTH?

There are bits in the forum thread that may surprise even experienced Blender users.

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Interesting news About Linden Lab

In my reading I came across: Second Life Maker Linden Lab Buys Desura for Games Distribution, Plans to Keep It Open.

Desura is not a games maker itself but provides all other services around them. Specifically, users can buy and play games, get free access to mods and add-ons, use the platform to distribute their own games if they’re developers, and use the platform to create a social layer around games for communicating with other players.

Interesting…