I’ve been hoping the SSA feature would roll to the entire grid. The Lindens just aren’t listening to me. The main channel is going to get the Experience Tools package, which is an infrastructure upgrade that is basically invisible to us.
Blue Steel get the package that ran on Le Tigre last week. This is bug fixes and a change to Materials handling to improve performance. It gets the Experience Tools upgrade and may be a fix or two.
Magnum and Le Tigre are going to get the SSA package. It updates to include the Experience Tools update and a couple of fixes. The combined region count for Le Tigre and Magnum is near 4,000 regions.
The way this is going we might see all three RC channels running SSA in week 31.
While it seems that SSA is working well something else is amiss. I’ve been seeing more textures on objects that just never render. Others stay blurry forever. It has made it very difficult to enjoy Hair Fair. I can’t really reproduce the problem on demand, so I have yet to file a JIRA. It seems others are in the same boat. The Lindens seem unaware of the problem. Also, it is not happening to everyone. But, I am seeing more people mentioning it.
Loki mentions it in his blog post: We’re sorry, but something went wrong.
I’m also hearing more about it in various groups.
If you can reproduce the problem on demand, please file a JIRA.
One of the Firestorm team members is saying said the Materials version of Firestorm will be going to the beta testers ‘soon.’
This is the term used when you see a texture on an object fully render, then go blurry and start reloading. The process repeats without end. This is a case of the video ram filling up. The card then starts unloading some textures to make room for rendering other textures. The card is cycling through its list of textures that need to be rendered. Because the card is discarding previously rendered textures it still needs the list can never be completed.
Along with that problem some are seeing the viewer request new downloads of the textures. That indicates a caching problem. For some reason the cache is failing to supply the texture. The repeated downloads throw unnecessary load on the viewer and servers.
This is another problem where the Lindens need more information. If you are some place and see that happening please file a JIRA report.
Some are noticing some problems with Materials. Full Bright does some odd things that don’t look right. In some cases colors get washed out. When you see problems file JIRA’s.
There seems to be a rash of little problems. These are the types of problems that Lindens and their QA teams are not seeing.