Another Voice on Liquid Mesh

Second Life Liquid Mesh
Second Life Liquid Mesh

Gaia Clary, author of the Avastar Blender add-on, has posted an article on Second Life™ Liquid Mesh. See: Liquid Mesh. Gaia commented on Strawberry Singh’s blog at the end of the article: Hucci Akita Boots & Questions regarding “Liquid Mesh”

Gaia provides the same take on Liquid Mesh that I do. Gaia is, however, more strongly saying creative types should be avoiding the use of the technique in products.

Gaia has a stronger belief than I do that collision bones won’t go away. I suspect there will always be some part of the avatar that is used for detecting/calculating collisions. There is no doubt collisions will always be need to be detected. That is part of how virtual work.

Neither of us has any idea how likely a change to collision detection is if the avatar changes. Nor can we anticipate what changes to Second Life performance might be an incentive to change the detection system. 

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Second Life Liquid Mesh Continued…

Strawberry Singh published an article asking questions about Liquid Mesh. Several people are answering and some are asking more questions. See: Hucci Akita Boots & Questions regarding “Liquid Mesh”. In many cases the questions come from ambiguous terms used in the discussion.

Strawberry made a video to demonstrate what she was seeing and asking about.

[youtube -q9_ZciPBlw]

The boots are gorgeous.

They are ‘Liquid Mesh.’ The precise technical language is to say the boots are rigged to the collision bones. For most SL users that is meaningless jargon. 

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Bits and Pieces 2013-34

Reflecting back I find this year to be a year when I know more about what the Lindens are doing and have in the pipeline than at any time previously. Yet, we still know almost nothing about what the Lindens plan to put in the pipeline next. That is typical in the free world’s competitive business market place. But, it is certainly annoying.

Really nice lighting and decor. Designed Chaos
Really nice lighting and decor. Designed Chaos

Many of the things the Lindens are doing now are large projects. When Rod started with Linden Lab the plan was to start fixing and changing problems to make SL more enjoyable and useable. First the easily fixed things were fixed. In these years managed by Rod large projects are more the order of daily business. Bake fail was a problem long before Rod arrived. In 2011 the Lab started working to figure out the causes and now in August 2013 a change to reduce bake fail has just rolled out. 

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Exporting Second Life

Hamlet has an interesting article up today: New Singularity Viewer Lets SL Creators Convert & Export Their Prim-Based Works to Unity 3D & Other Top Platforms. Hamlet explains why this is such an important aspect of Second Life™. Hamlet links to the article explaining how to do the export from SL to Unity 3D.

[youtube lTlnKOYGFrk]

I am obviously not paying enough attention to Singularity. I like the viewer but care little for the user interface, V1 style. But, this export feature makes Singularity a must have for advanced users in SL.

Hamlet is excited about the advantage this offers educational institutions.

 

SL Viewer updates to 3.6.3-279564

The release notes for this version of the Second LifeTM Viewer were published August 12th. There are about 33 fixes and additions. There are eight known issues that remain. Your viewer will automatically update to this version if you are using the default setting to automatically update.

SL Viewer
SL Viewer

If you have “Willing to update to release candidates” enabled, you may get a release candidate. I’m still flipping coins on whether that is a good idea or not. I’ve mostly decided I need to turn off Automatic updates for everything except the main SL Viewer and I have ‘Willing’ disabled on all my viewers. I do install release candidates, but manually.

This version of the SL Viewer Second Life 3.6.3-279564 was put into RC status Aug  6, 2013. Just yesterday it was promoted to the main release. This is the exact same viewer that was the RC, which is the point. 

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