Second Life’s Paradise Lost

If you haven’t heard… Paradise Lost is an artistic performance of Adam and Eve’s ejection from the Garden of Eden. It has been made into a movie, machinima. Canary Beck and Harvey Crabsticks are the movers and shakers behind the production and  Forren Ashford is the machinimist.

Huckleberry Hax has a good review of the movie and covers some of the back story. Check it out here: Paradise Lost: The Movie.

The news is there is a premier presentation of the movie this Friday, Sept 18 @ 4PM (presumably SLT) and it releases the 19th. Watching a machinima in Second Life™ may not seem that interesting. But, the production is about more than acting before a camera to present a movie. The use of sets, animation, and audience participation via RLV made it a unique experience in SL. The recording of the production into a movie is no less ambitious. Hax suspects the movie may make a new benchmark for SL machinima.

Basilique’s Performing Arts Company is the organization used to create the production and has its home in the region named Basilique (SLURL). Their blog is here. For Basilique news see: Regional news. For a calendar of events see: Basilique Events Calendar.

4 ways to watch Paradise Lost – The Movie – Limited seating. First come…

Viewer Update – Quick Graphics

We have a new release of the Project Viewer version 3.8.4.304916 that came out last Thursday. I saw it update my install when I went into SL this morning. This version apparently has some fixes that improve performance. Or it may just be that debug code has been removed. Whatever, I get way faster frame rates.

A number of bugs with Avatar Complexity have been fixed according to the release notes.

I am finding that most of my Jelly Babies come from high KB values, bytes of attachments. Setting my Complexity to MAX means something else triggers Jelly Baby render. KB triggers the Jelly Baby render just under 10,000KB. The default setting is 10,000,000b in Debug Settings’ RenderAutoMuteByteLimit. But, a 9.8mb avatar went Jelly Baby. Complexity was 98,000± with 29m2. So, I am wondering if there is some computation involved.

I’ve seen some ridiculous avatars in the new visitor hubs: Complexity 184,000, 33m2, and 341,000kb…

This viewer version is a bit more stable. If you have been wanting to try it, go for it now. It still sucks up memory and I clear it when the viewer starts slowing down. It takes longer to fill up memory now. I have used the viewer to visit new user landing areas with lots of people for about an hour and not crashed. I think I only cleared memory twice (using System Explorer – Free program)

Second Life Bits Week 38

RSS Feed Change

I am not up on what is happening here. But, Oz Linden said something about upgrading the Linden systems to RSS2, from the RSS1 they are running now. RSS is: Rich Site Summary. Which is a format for delivering regularly changing web content. Feedly reads the RSS feed from web sites to do its thing.

So, I expect this to be a change to the Linden web sites. Newer is better. Right?

310 - Primrose softblue
310 – Primrose softblue

SnapShot Panel Revisions

Many weeks ago we got a new Snapshot panel. The panel was designed by NiranV and has been revised by him again. The revision is being built into the SL Viewer now. There is some problem with the underlying Freeze Frame feature. Once that is resolved we will see the change appear in an RC Viewer. 

Read more

Second Life Inventory Update Week 37+

As previously pointed out, this Friday (9/11 – week 37) was the Third Party Developer’s meeting. There is enough news from that one meeting to fill several posts. So, I broke them up. This is the second one coming from that meeting.

Embracing Autumn
Embracing Autumn

Inventory Changes

Aura Linden has been making Second Life™ inventory much more robust. Over the past year as parts of the SL system have been upgraded other parts have revealed their weaknesses. Months ago the inventory system was updated, AISv3. The upgrade added new code to the servers and viewers. 

Read more

Second Life Viewer Update Week 37

This Friday (9/11) there was a Third Party Developer’s meeting. This is where most of the early news comes from. These days this meeting is pretty much The Source for any word about anything new or in progress.

~Humana~
~Humana~

Viewers

The main viewer is currently (9/12) Release/3.8.3.304115. This release is based on a maintenance package of fixes. Release Notes 

Read more

How To Stream Second Life to YouTube Gaming

Streaming Second Life™ to YouTube Gaming (YTG) is easy. This is a tutorial based on my first successful try. It is not complete or as detailed as it could be and I’ll probably come back to it and add more or write another tutorial. Now lets get into the basic what we need to do.

The only geekie part is you may need to know your upload speed. You can find your actual speed by using SpeedTest.net. Mine averages 6.6mbps. A safe value for me to use is 80% of 6.6 = 5.3mbps. But, I never HAD to know that to make my first stream.

Go to YouTube Gaming (YTG) and create a channel. (You can search on Second Life to see what channels are already there. To do that, click the GO LIVE link (button?) in the upper right of the page. It is an odd button, which is really a drop down. The first time you click it opens and gives you two choices, GO LIVE and UPLOAD Video. Click GO LIVE again.

YouTube Gaming - Upper Right of Home Screen
YouTube Gaming – Upper Right of Home Screen

From there walk your way through the  instructions. You’ll enter your name and possibly a phone number, if your new to YouTube (YT).  Whatever name you enter for the account will be displayed on the channel.

At the bottom of the page is a section labeled Encoder Setup. You need to copy the Channel URL and Key shown here and save it. You’ll possibly need that information later, depending on the encoder you pick. 

Read more