Good Article On Mesh

I came across this in my reading: Mesh clothing and avatars in Second Life. This is a good article covering petites and other aspects of mesh. I think it is worth the read for anyone still confused about mesh, petites, and other aspects of mesh. Hamet has just run an article on Mesh Avatar Faces: Leverocci’s Upcoming Mesh … Read more

Second Life Advanced Modeling Blender 2.6 Tutorial 2012

This is the second tutorial in a series. The previous tutorial is: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. The next tutorial is still a work in progress.

The direction I’m going with tutorial is toward making clothes and weight painting. But, this tutorial will provide information for those building both objects and clothes. I am limiting this tutorial to just the modeling and the tools we need for making the model and the lower poly models we need for Second Life.

Second Life Modeling
#1 – Modeling in Second Life

This is not your standard tutorial. There are loads of modeling tutorials. Making avatar clothes is a special type of 3D modeling. There are a number of tricks to be learned, especially for making Second Life® clothes. I’m going to focus on the things I had a hard time figuring out how to do.

I’ll lay this tutorial out with indexing so you can quickly find the various tricks. I need that because I tend forget a step here and there and need to look it up.

Index

Page 1First Decision – Which shape to use.
Page 1Deformer – What it does.
Page 2Modeling – Start the modeling tools.
Page 2C-Select – A better select tool.
Page 2Redoing Topology Trick – Snap with a good video.
Page 2Snap – Details on using snap.
Page 3Scaling – How to use Alt-S scaling.
Page 3Shrinkwrap – How to use shrinkwrap.
Page 4 Triangles vs Ngons – Getting into Ngons and Bsurface.
Page 4Bsurface – How to use Bsurface.
Page 4Grease Pencil – Needed for Bsurface.
Page 5Reducing Poly Count – Needed for LoD’s.
Page 5Dissolve – Tools for reducing poly count.
Page 5Using Images – How to use pictures and images to guide your modeling.
Page 5How to Model – Some of the Second Life requirements.
Page 6How to Model – The outline.
Page 6Summary

I hate slow paced, rambling video tutorials. I’ve found some that are pretty good. I’ll include those where appropriate. After them I’ll add explanations. Sometimes they leave out the most basic but necessary steps. Even after a couple years of using Blender I’m going: how did they do that?

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Mesh Deformer News Week 24

There is not much new going on here but there are some tidbits of news.

In the Content and Mesh Creators’ group we got the question: “Mesh Deformer: What is the current status of deformer testing and what is its priority level? I’ve heard that redoing the shape keys for the fat and muscle sliders is being considered as a fix for the distortions on more extreme shapes. Is this accurate? If so, is LL set on doing this themselves or would they accept a donation on that task? The timeline is fairly important to the design community, and we can’t imagine the workload you must be dealing with. Is there anything we can do to help this particular project along? Elie Spot 11:27, 11 June 2012 (PDT)

Nyx Linden: “As for the deformer, Oz is the one working most closely with Qarl on that project, he would know best what the current status and holdups are.

Elie Spot: “…as Qarl is pretty much done w/ the current version, it is only awaiting fixes to make it work for more extreme shapes. The deformer is pretty much sitting in LL’s camp right now.

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MetaReality’s Make Your Own Stuff!

I’m always interested in hearing anything about the Mesh Deformer especially when when Karl Stiefvater (aka Qarl Fizz aka Qarl Linden)  is talking. So, running through the MetaReality outline on Friday is a regular thing for me. Not much new on the Deformer, but Gianna touches on some of the Avatar 2 stuff I’ve been reporting on.

Metareality Podcasts

I used the Outline form with time marks.

  • ? – Answering questions from last week
  • 01:20 – What would a new Second Life look/function like?
    • Qarl thinks the current problems are with the Lab more than they are with Second Life. So, whatever they made for Third Life would still have ‘Lab Problems.’
    • Gianna’s take is whatever Second Life became it is a matter of the
    • 04:15 Mainit Hellman’s opinion is if they fix some things Second Life would be better. He would check out a new SL.
  • Would users really switch?

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Do #SL Mesh Clothes Fit

If you have not read: #SL Mesh Deformer Debate Update now would be a good time.

We have an estimate for the cost of getting the computer code written for a Multiple Base Shape Deformer. We have some of the money pledges and only need to raise less than US$1,000. Our problem is convincing the Lindens it is needed and wanted.

KV8RC2-C_001
Mesh Sandbox 20

There is some discussion ongoing in several places. But, check out SLUniverse where I wrote:

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