Second Life 2.0 and the Competition

The Second Life™ blogosphere is abuzz about the coming new world being built by Linden Lab. Everyone wants to know what it will be like and whether we will be able to transfer out inventories. But, today I came across Gwyneth Llewelyn’s article NeXT Life. In the title Gwyn is making a play on the 1990’s Steve Jobs ‘other’ company NeXT, which eventually became the Mac OSX.

Fashion for Life - 2014
Fashion for Life – 2014

In her article she takes an in depth look at who Linden Lab’s™ competition is and how they stack up. She also suggests some interesting ways for the Lab to deal with that competition. In all I like the long article. I shouldn’t complain about length after the article I wrote yesterday. 

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Video Jessica’s SL11B Event

The video is out. There was very little new information released in the meeting. But, Jessica did a pretty good job clearly explaining what we do know about the coming new world. Toward the end there is part of the meeting that is speculation.

For time approximate time marks and a bit of an index see: Jessica’s Future of SL Event at SL11B.

[youtube WemxFkTvLls]

The names we seem to be using for the new world are SL2.0 or the shorter SSL… Second Second Life. The SSL is also an Internet security protocol, so that one could be confusing at times.

SL’s Peter Gray Emailing – The Text

Peter Gray is Director of Global Communications – Linden Lab. He has emailed some in SL to make clear what the Lab’s statements and intentions are. Leslea Aldrin shared, with Peter’s permission the following email with the Builder’s Brewry. Ray Zopf tipped me off to the group notice.

The Text:

Here’s what we’ve said:

Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.

The next generation virtual world will go far beyond what is possible with Second Life, and we don’t want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start. That doesn’t mean you necessarily won’t be able to bring parts of your Second Life over, just that our priority in building the next generation platform is to create an incredible experience and enable stunningly high-quality creativity, rather than ensuring that everything could work seamlessly with everything created over Second Life’s 11 year history.

 

Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.

It’s still very early days for this new project, and as we forge ahead in creating the next generation virtual world, we’ll share as much as we can.

If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.

Best,
Peter

Peter Gray | Director of Global Communications
Linden Lab | Makers of Shared Creative Spaces

Check out what we’re working on!

SL11B Prize

SL11B Contest Poster - 2014
SL11B Contest Poster – 2014

Most of the blogs are writing about Linden Lab’s photo contest with a L$10,000 (US40±) prize. You can find the official announcement here: Second Life’s 11th Birthday: Celebrating Your Second Life L$10,000 Contest.

There is, however, a gotcha. You enter the contest by posting on Facebook in Linden Lab’s SL page. Ciaran and Inara are pointing out how this blocks many SL users from participating. You can at least get the SL11B commemorative robot for free (Market Place).

You can view the entries here: SL11B Contest Entries. So, far it appears there are 19 entries… I am not impressed. I think as Ciaran and Inara think, using Facebook was a mistake. A quick look at the Second Life images on Flickr shows the level of talent possessed by SL users and their prolific nature. I am not seeing that show up on Facebook. 

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Ebbe Visits Server-Scripting UG

We haven’t heard much about what is in the works at the Lab. I suspect that Lindens are somewhat conditioned to not say anything about things that have not been officially cleared for release. But, today Ebbe Linden, Ebbe Altberg – Linden Lab CEO, was at the UG meeting. Since he is the last word on what can be released for public consumption, he can speak more freely. I’ll provide news updates then get to Ebbe’s comments.

SS2014-24_003
Ebbe Linden – 6/2014

Servers

There is nothing more to say than I reported yesterday. See: Second Life News 2014-24.

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Second Life Bits 2014-23

Mesh Clothes

It isn’t common to see people making all four LoD (Level of Detail) levels.  But, we can do the polygon reduction thing for making a lower poly model for use with a normal map. The challenge is in making the lower poly models. Now Mixamo has a ‘decimator’ online that we can use. It is free to use until July 12, 2014.

[youtube PB4Y4RI4Hxk]

You’ll find it here: Optimize Your Polycount the Fast and Easy Way

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