Virtual Landmarks

There is a new proposal on the Linden table. It comes from Toysoldier Thor and can be found in the JIRA as: SVC-8082Proposed Global Service for SL:  VIRTUAL LANDMARKS & VLM Mapping Services.

The Problem

Consider what happens when you have a home or shop in-world and your landlord decides to return the land to Linden Lab or for some other reason you have to move. The land is either going to disappear and all your stuff will be returned or your shop or home will be gone. You find a new house, apartment, and/or shop. There is little that can be done to stop that process.

Current Landmark Flow – By Toysoldier Thor – Click to Enlarge

But, consider. What about all the Landmarks that point to your shop or whatever that no longer exists? What do you do with the dozens to thousands of links in the Market Place to your non-existent shop? Did you know there is no easy way to just change the landmark you have included with a product you have for sale? You have to reload the entire product package.

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Player Retention

One of the more interesting things going on this week is a thread on SLUniverse. Ayesha Lytton made the opening post June 25 asking some questions; would you want to work at Linden Lab, what job would you want, title, what would you want to accomplish?

The thread had grown to 3 pages by 10 PM the same day. The next day Rod Humble, as Rodvik, posted asking a more specific question:

“Assuming SL improved performance enormously, from region crossings to lag to render times. (big assumption I know but roll with me here) What would you do to insure new users ‘stuck’?”

As of 9AM 7/27 the thread had grown to 17 pages. There are a number of comments as to what can be done. All the expected suggestions are there. Also, a number of novel, at least to me, ideas appeared. Here is a summary of what has been suggested. These are not all direct quotes. Many I have twisted to have them make sense when shortened.

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Content Creation Improvement User Group Week 29

For short I will refer to the group as CCIIUG or, for me, CIG. This week the meeting touched on Cloth Simulation and discussed more about Morph Targets.

Content Improvement Group

For the first 3 meetings the agenda has been overflowing. The topics also require considerable discussion. So, we have yet to make it completely through an agenda in a single meeting. Attendance has been 20 to 30 people.

Part of the idea is to discuss JIRA items that content creators need fixed. Supposedly the first 15 minutes will be devoted to JIRA items. Asking if anyone has a JIRA to bring up tends to result in a ‘deer in the headlights’ reaction. Eventually we may learn to deal with it.

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One Voice Update

July 22 is the end of One Voice. I’m there right now as I write this. There are 4 people here. I suspect Hair Fair is drawing many people. I know I plan to visit Hair Fair soon. There is a noticeable change in One Voice… there is way more stuff here than when I first visited. More … Read more