Groups Editing Update II

Baker Linden gave us another update on how he is coming along with fixing group editing. There is hope but there are some issues to be solved too.

Baker said, “I’m in the middle of debugging the server code.

For announcements, I’m pushing legacy viewer support to the back burner.  The new group data format is similar enough that some things should show up in the group list (I haven’t tested that yet), but not everything  [will show up] ([i.e.,] currently group roles, and potentially other pieces of information).

 I could also be lying to myself about that as well; it may be totally incompatible — I’ll have to wait and find out when I get to the viewer side of this. This is why I’m pulling it off the list — if it works, fantastic; if it doesn’t, then it doesn’t.

I think it’s not worth the time spent to support legacy viewers; I’d rather ship the fix, allow TPV to support the new format and allow people to actually use this feature. It’s just a matter of reformatting the data, but that extra work means more time spent on it and not delivering the feature.

 I doubt it’s going to be that big of an issue.”

Remember. He is new.

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Virtual Landmarks

There is a new proposal on the Linden table. It comes from Toysoldier Thor and can be found in the JIRA as: SVC-8082Proposed Global Service for SL:  VIRTUAL LANDMARKS & VLM Mapping Services.

The Problem

Consider what happens when you have a home or shop in-world and your landlord decides to return the land to Linden Lab or for some other reason you have to move. The land is either going to disappear and all your stuff will be returned or your shop or home will be gone. You find a new house, apartment, and/or shop. There is little that can be done to stop that process.

Current Landmark Flow – By Toysoldier Thor – Click to Enlarge

But, consider. What about all the Landmarks that point to your shop or whatever that no longer exists? What do you do with the dozens to thousands of links in the Market Place to your non-existent shop? Did you know there is no easy way to just change the landmark you have included with a product you have for sale? You have to reload the entire product package.

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Player Retention

One of the more interesting things going on this week is a thread on SLUniverse. Ayesha Lytton made the opening post June 25 asking some questions; would you want to work at Linden Lab, what job would you want, title, what would you want to accomplish?

The thread had grown to 3 pages by 10 PM the same day. The next day Rod Humble, as Rodvik, posted asking a more specific question:

“Assuming SL improved performance enormously, from region crossings to lag to render times. (big assumption I know but roll with me here) What would you do to insure new users ‘stuck’?”

As of 9AM 7/27 the thread had grown to 17 pages. There are a number of comments as to what can be done. All the expected suggestions are there. Also, a number of novel, at least to me, ideas appeared. Here is a summary of what has been suggested. These are not all direct quotes. Many I have twisted to have them make sense when shortened.

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One Voice Makes Initial Goal

Gala Phoenix posted (7/16) that the goal of US$20k had been reached. I want to point out that a chunk of the money is likely to go for taxes and be taken from the fight. Also, as Gala pointed out:

“$20,000 is a lot of money, but it is really the low end for a copyright lawsuit. The more I raise above that minimum, the better prepared I will be for the fight coming up. I will keep updating the total here so you’ll know what the final amount is.”

One Voice Fund Raiser

One Voice runs for a couple of more days. Please get by and purchase something. We need to fund this fight as best we can. This abuse of the DMCA is something that affects all of us in varying ways. Letting the bad guys win is just unthinkable.

One Voice SLURL

IndieGoGo82 Days remaining as of today.

Content Creation Improvement User Group Week 29

For short I will refer to the group as CCIIUG or, for me, CIG. This week the meeting touched on Cloth Simulation and discussed more about Morph Targets.

Content Improvement Group

For the first 3 meetings the agenda has been overflowing. The topics also require considerable discussion. So, we have yet to make it completely through an agenda in a single meeting. Attendance has been 20 to 30 people.

Part of the idea is to discuss JIRA items that content creators need fixed. Supposedly the first 15 minutes will be devoted to JIRA items. Asking if anyone has a JIRA to bring up tends to result in a ‘deer in the headlights’ reaction. Eventually we may learn to deal with it.

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