Blender 2.7 Photorealistic Texture Painting Tutorial

Adding more detail and making a texture look real takes some effort. The know-how is in a tutorial in this series: Creating a Realistic Head in Blender – part 08 – Clothing Textures. In the 8th of the series, CG Cookie Blender is working on the clothes. So, don’t let the title put you off.

You’ll notice Cycles and the Node Editor are not used in the early creation part. So, it is mostly an older workflow. Still, I found the video helpful on a number of levels.

Blender 2.7 Texture Painting Tutorial

I’m not that great at texture painting in 3D. I am trying to get better. So, when this video caught my eye, I checked it out. Blender Character Texture Painting (Play List).

Darrin Lile made the videos. I think he did a good job. There are six in the set, each about 15 minutes long. I found them clear and well explained.

I want to put way more detail in some of the stuff I am doing. But, this is a good basic ‘how to’ tutorial. The last video on baking and converting to Cycles is nice and clear.

Well done. Thanks Darrin.

Slink Developer Update is Out – Bento Hands

I like Slink and I’m playing with making clothes for my Slink Body, attached mesh and applier type clothes. So, I’ve been hoping this update would provide a bit better help for the applier clothes. Nope.

Slink Blender File May 2017

This kit is for those making mesh clothes.

I received an email letting me know: 

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Blender Easy Retopology?

For some of the stuff I make, I need to do a lower poly final version for use in Second Life.  Rico Cilliers has a demo of doing retopology on YouTube. See Manual Retopology in Blender- Tips and Tricks.

I saw several tricks that are new to me.

For Second Life, I do a high poly first design. Not as dense as his dragon head. But, I don’t do a load of sculpting. But, for my starting work, I am concentrating on appearance and fit. Then I do a retopo for my SL high poly where I concentrate on reducing poly count. I use this for the first two and sometimes three SL LoD models. Then do another retopo for the 3rd or 4th SL LoD model. So, these tricks will be way handy for me.

The last time I published anything on Blender Retopo was 2012-13.

I think being able to do a good retopo is key to making great looking low ACI clothing.

Second Life – Slink Update?

Check this video…

This video is about how to use AvaStar and the Slink Developer Kit. If you notice the file name in the top menu of Blender you’ll notice is says: …\BentoVersionMarch2017\… My kit is labeled March 2016. So, to me this means an updated kit, which would be great as the current one is a bit of a PITA.

The video was posted to YouTube May 19, 2017, last Friday. In it Siddean Munro uses AvaStar2.0.30 and Blender 2.78. AFAIK, the latest versions are 2.0.45 and 2.78c… with 2.79 getting close to release. 

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Second Life – Please tell us…

Mesh Body Addicts is running their first survey of 2017. Please stop by and answer the questions. There are only 13… Luckily it isn’t Halloween. No fear.

See: Mesh Body & Head Survey 2017

I’ll have more to say about this video in a following article.

Daria lists 26 bodies in the survey when asking which you wear most often. 26! Plus, “other”… Amazing. In only a few months we have a load of competing brands and models.

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