Second Life Advanced Experience Tools

We have been hearing a bit more about the Advanced Experience Tools Project (AETP). Some have found the region in ADITI where Advanced Experience Tools (AET) test code is running. Friday in the Third Party Viewer (TPV) Developer’s Meeting Oz Linden told us that within about the next month an Experience Tools Beta will be opening up. He also expects it to last several weeks. So, these tools are close to release now.

Server Scripting 2014-25
Server Scripting 2014-25

We were talking about these tools back in 2011 when they were called Linden Realms Advanced Creator Tools. Tiggs Linden was talking to us at the LSL Scripting UG (disbanded now) in early 2012 about what was coming. See: #SL Linden Realm Tools. The Linden Realms (See: Linden Realm Tools – 2011)was a Linden Lab project to reveal to staff the problems in developing games and places in Second Life™.

The first roll out of these tools was in May 2012. See: Greifer Monday. That was a disaster. Since then AET has been in development.

Read more

Linden Lab Ahead of It Self?

I see the Lab has announced the roll out of the second phase of the Sunshine Project, also known as Server Side Avatar (SSA) baking. See: Project Shining is now complete! This is the part we have been referring to as AISv3. These are the additional server side changes to the Agent (LL-ese for Avatar) Inventory Service (AIS) to fix remaining problems with avatar appearance failures.

TheSta_014

The current main SL Viewer has the viewer side code for the latest Sunshine updates. But, only the Blue Steel RC channel has the server side of these changes. So, we won’t actually see the effect of these changes in most of SL until those changes roll grid wide.

Read more

Second Life Bits 2014-23 #2

Groups

Ciaran Laval has an article up that covers the history of Second Life™ groups and his suggestion that things change to break a pattern present in SL since it started. See: Second Life Group System Still Needs An Overhaul.

SL users always want more groups. We are limited to 42 now. Originally it was 10, before my time. I started with the 25 limit.

MOLiCHiNO - Fifty Linden Friday
MOLiCHiNO – Fifty Linden Friday

A major part of groups is chat. Adding more groups increases the server load exponentially. Chat lag and not being able to post to a group are common problems we all deal with now as we use groups. I have no idea how many times I have had to send an IM to someone in the group because I could not get a comment into a group chat, connection fail…

Ciaran is suggesting that we shift from the chat we have now to something web based. I suppose something more like IRC, but with more persistence.

Read more

Second Life Interesting Bits 2014-23

SL Go 7 Days

This past week the SL blogosphere has been talking about OnLive’s announcement that they now offer a 7 DAY trial period of their SL GO product. If you don’t know what SL Go is, OMG! Well, see #SecondLife Gets a Mobile App (early March 2014). Prior to this the trial period was far too short for anyone to get an idea of whether this was a useful service. This longer trail should allow one to use SL Go long enough to learn the basics and actually use it to gain a sense of what it is like.

OnLive 2014-10 Games Page
OnLive 2014-10 Games Page

The last few days I have been experimenting a bit with viewers, something I used to do frequently in my quest for the best viewer. Those were the days when viewers were each very different and had very different feature sets. To some extent that is still true, but I think much less so than in the past.

What I have found is that where FS and SL Viewer get 6 to 20 FPS in a crowd of avatars SL Go runs a pretty steady 40 to 50 FPS on the desktop and my S4 in the same crowds. Impressive.

You might want to give it a try. 

Read more