Second Life’s Return to Last Position

Jessica and Oz were discussing the blog article Jessica put up: ‘Restore to Last Position’ Needs You’, in the third party developers meeting, Friday (3/28). There are now 389 comments (as I write) by people explaining how they use the feature and why they need it.

Nobody Wants To Talk About The Elephant In The Room
Nobody Wants To Talk About The Elephant In The Room by Connie Arida, on Flickr

Oz Linden is making his way through the comments and is about half way. He promises to read them all.

His take is that there are definite use-cases that need to be handled. He remains unconvinced that RTLP is the best solution. You will find the discussion at TM: 22:00±. 

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Second Life: Mesh Upload

You may have picked up from the SL Viewer news that a change is coming to the Lab’s mesh uploader. There are, I think, some nice changes coming.

WA D-Lab PICCOLI2 IN YOUR GARDEN
WA D-Lab PICCOLI2 IN YOUR GARDEN by Willow, on Flickr

As it is now, when uploading mesh we often get an error and the error message is basically useless, no help. The Lindens are working to improve that. They hope to give us a better idea of what went wrong.

Also, we are currently limited to 8 faces per mesh. That means any single mesh object can only have 8 materials. That too is going to change. The Lindens are saying if there will be a new limit just that we can have more than 8.

There is also something changing about how the various LoD models and physics models will associate with our item based on file naming. I don’t get what they are doing here as I have yet to play with the RC/Project viewer that is out.

Second Life: Notifications Change

You may have heard, a viewer is coming that will handle your notices differently. When logging in we are often bombarded with stack of notices; IM’s, inventory offers, group notices, event invites, money transactions… it gets busy.

get wet in the rain
get wet in the rain by hitsu Ruby, on Flickr

The Lindens are promising a new way to handle notices. We will get a new panel that better handles the information being dumped on us. We are promised a way to organize and prioritize all these notes.

Second Life: Hover Adjustments

Lindal Kidd has an article up titled FLASH! Fine Hover Adjustments Return! Basically, she says Wow! Then points us to Inara’s blog where Inara has posted: Avatar Hover Height reaches release viewer. Inara is pointing out that the RC Hover Viewer version 3.7.26.299635 was promoted to the status of being the main/default viewer.

floating
floating by Kannazuki Koba, on Flickr

Fortunately Inara covers how to use the feature and a bit of the history leading up to it. So, I won’t be writing that up. For the TL:DR peeps the short story is: once you have the new viewer, right-click your avatar and select Hover Height. Then adjust.

I seem to remember the adjustment will only last for the secession. But, that may have changed as the last time I paid much attention was early in the development stage.

UPDATE: Oh….. the Linden announcement is here: Now Available: Hover Height Improvements.

Second Life: Next Generation Platform Update 2015

I started this series with: Second Life: Educational Community Update 2015 March. This article is about part of what I gleaned from the speech about the coming Second Life 2.0 or as the Lab calls it: The Next Generation Platform (NGP).

Kwai in the Mystical Sky Castle IV
Kwai in the Mystical Sky Castle IV by Bernard Broono, on Flickr

What’s Coming?

We haven’t heard much about what they are building into NGP for months. In his speech for VWBRE Ebbe Altberg (Linden) makes it clear that all technology being developed by the Lab is for both NGP and Second Life (SL). This doesn’t mean everything being developed for NGP is going to make it into Second Life or vice-versa. Nor does it imply how everything is implemented in Second Life will be similarly implemented in NGP. But, there are interesting clues as to what’s currently happening in both. 

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Firestorm Activism

As I and several others have reported, the Lab is thinking about removing the Restore to Last Position (RTLP) feature at the server level. No one really knows how many people use the feature. The Lindens only heard about use of the feature when people showed up at support wanting things back which they lost by using the feature. So, the Lab has a bad taste for RTLP. No surprise there. And they don’t build IN Second Life the way users do. So, they see no use for the feature.

Jungle Ruins
Jungle Ruins by Carthalis Rossini, on Flickr

But, there are possibilities for keeping the feature and eliminating the problems. Firestorm has disabled the feature for No-Copy items in there viewer. If you screw up, at least you have a copy left. Other viewers have done similar things. This is a rather simple fix.

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