Second Life: Project Bento 2016 Week 16

This week I made it to the whole meeting. There is a request for merchants with products using the new Bento skeleton to join the Torley in make the feature announcement. This an opportunity for those helping with the Project’s development to get recognition and early promotion of their goods. Tentatively they plan to start shooting the video in a week or two. So, be at next Thursday’s meeting.

Also, there was a good conversation after the meeting. I have it in another video, which will be up later. I learned a lot in that conversation. If you are planning on working with Bento, you’ll want to listen to it.

Project Bento Update Week 15

I must be cursed. I seem to have problems getting to the Project Bento meeting. Today it took me 45 minutes to login because of viewer updates and other computer issues. Fortunately Inara was there and will have more coverage than I do.

There were some fun avatars at the meeting. You’ll see them in the viewer.

 

Second Life: Strawberry’s Dance Meme

Strawberry Singh is a Second Life™ blogger, fashionista, maker of tutorials, and fun personality. This week she has a meme about dancing in SL. See: Dancing in Second Life 2016 Challenge!

Strawberry posted this and other videos on YouTube.  She also uploaded her 2014 dancing challenge. That popped up on my phone… The 2016 version is much sexier…  Continue reading

Second Life: Project Bento Update Week 13

Again I didn’t make it to the Bento meeting. Inara did and has her coverage and some audio here: Project Bento User Group update 10 with audio.

Last week a new project viewer was released, version 5.0.0.313150. This has bone changes and some bones’ name changes. While it is hoped this is the last change to the skeleton, work on attaching Appearance Sliders to the bones may show a need for additional changes.  Continue reading

Second Life: Physics Tutorial

Things go in cycles. Have you noticed? Second Life™ tutorials certainly seem to come in waves. For instance Strawberry Singh has redone her Avatar Physics tutorial as a video. See: Second Life Avatar Physics Tutorial or jump directly to the video tutorial at YouTube. I suggest you read Strawberry’s article.

Strawberry’s is a nine minute video that covers the information you can find detailed in the Firestorm Viewer’s wiki: Firestorm Avatar Physics, with a bit more detail. Everything you really need to know is in the video. I think she did a pretty good job on the video.

She points out that your mesh body and mesh clothes have to be rigged for Avatar Physics, otherwise your boobies and other parts won’t bounce. The only way you can know if an item is correctly rigged is to try the demo. Merchants just don’t put this stuff in the promo material, at least not in-world. They are a bit better in the marketplace.

According to what Strawberry is told only the Belleza body has butt bounce. From firsthand experience she says Slink and Maitreya bodies do not, just breast and belly bounce.

Project Bento Update Week 12

I made it to the Bento meeting. This was pretty much just a status update meeting. We did get word that a new version of the Project Bento Viewer will likely be out next week (13).

I still have trouble logging into ADITI. It takes 5+ minutes for me to get logged in. Others at the meeting tell me they too have the problem when they log into Last Location. So, I’ll be trying to log directly into the region by name. I’m told that works better.

The result is I missed the first 10 minutes or so of the meeting. Then the first 5 minutes or so of audio is missing. Because the viewer didn’t connect correctly. 🙁

Second Life: Custom Mesh Head Animation

Project Bento is moving ahead. The AvaStar people are working on building tools to help people animate the new avatar. You can see a video of where they are now. YOU HAVE TO CLICK…

This isn’t something we will have access to this week or next. We may not see the final release of Project Bento for some weeks and possibly months.

We may have the AvaStar tools soon. Building the animation tool is a simpler task than building a player that works with the new skeleton and the legacy version animations.