Ebbe Altberg at Collision Conference

This is an audio of Ebbe’s speech, with some still pictures, on VR at the conference and 11 minutes in some video. The TL:DR is VR is going to be BIG. By 2025 it should be generating US$80 billion. 15 minutes.

This is a good speech for those that have no idea what VR is or how it will be used. For those of us in SL and those that have followed Ebbe’s interviews, we already know pretty much everything said.

Ebbe does use a chart of the number of photos being taken from 1930 to today. With the introduction of cameras into phones the number has exploded. Thus turning the graph into a hockey stick. They expect use of VR to create the same up-turn in use of 3D media.

Ebbe reveals they have been working with the Sorbonne University, Insight Digital, and the Department of Antiquities of Egypt. They made a model of an Egyption tomb with 50 million polygons. The Lab reduced that to 40,000 polygons and made a usable VR experience of the tomb. You’ll see a glimpse in the video section.

About 11 minutes in we see what I think is the first video clicps from within Project Sansar.

Second Life: Drax & Ebbe Interview

The Drax Files Radio Hour w/Jo Yardley is covering SVVR 2016 (Silicon Valley Virtual Reality Conference and Expo). Their first part of the coverage is out: show #114. (28 minutes audio) Check out the pictures there.

The new stuff is:

Currently still 100% Maya for creation

  • By opening they will support Blender and other modeling programs.
  • More details on in-world building
  • Edit mode is currently a single person environment
  • Multi-user collaborative building is being – will be added
  • Long discussion on what is creation
  • Discussion on business-friendship relation between Philip Rosedale and Ebbe Altberg.
  • More on identity and anonymity
  • Targeting/tracking only for how Sansar is used, not marketing
  • More detail on financial model
  • This fall avatars and clothes will be very limited Avatar 1.0 then by 2017 Avatar 5.0

Lots to learn. Drax asked the questions to pull more details from Ebbe. Worth the 30 minutes to hear.

Project Sansar in the News 2016-W18

The Creators Project is a blog co-founded by Intel to cover those creative people and projects using tech to create art. In April they published an article titled: Peek Inside Second Life’s Virtual Reality Successor, ‘Project Sansar’.

It isn’t anything we haven’t seen or heard before. But, it’s nice to be noticed.

Project Sansar: Mars landscape.

Project Sansar: Mars landscape.

I did find this interesting: Continue reading

Project Sansar and & VR

Hamlet has an interesting survey up in: In Survey, New World Notes Readers Overwhelmingly Interested in Trying Project Sansar This Year. 65±% want to check out Project Sansar. 23±% are undecided. 10±% are NOT interested.

Open up your heart .......

Open up your heart …….

Since Sansar will be free to play (visit), the 23% waiting to hear more makes no sense to me. I’m waiting to get in so I can see for myself. I’m far too jaded to trust anyone’s opinion more than my own eyes and firsthand experience. If you are waiting on more information, isn’t that an interest?  Continue reading

Ebbe’s Speech Shaking Things

Linden Lab’s CEO Ebbe Altberg spoke at VWBPE 2016, Virtual Worlds Best Practices in Education. There are some interesting points made in the speech. Some are changes and others are just making it more clear what the Lab is planning with Project Sansar®.

For about 12 minutes Ebbe was talking about Second Life™ and Project Sansar. Then the question and Answer part starts. The moderators were doing an excellent job of focusing questions. That got lots of ground covered.

I’ve done my summary style index. Paraphrasing. And I’ve added links into the video for those things I think have impact.

The most impactful thing I took away from this Q&A is how often Ebbe implies and says Project Sansar and the final resulting product will not be a replacement for Second Life. He provides way more information on why not. If you’re an educator, you may well be keeping your projects in SL with… I’ll say… links to very focused experiences in Sansar. Continue reading

What of Second Life will Sansar be?

Loki Eliot has a thoughtful article up about the NATURE of Second Life™. Ebbe Altberg, Linden Lab CEO, has said on a couple of occasions that Project Sansar will produce a world in the SPIRIT of Second Life. To have any idea what he means we have to understand how Ebbe sees Second Life. I can’t provide a clear picture of Ebbe’s thinking. What we are discussing is far too complex and I’ll get into that complexity.

Spirit 18
Spirit 18 by Ziki Quest @ Flickr

Loki goes with how he sees Second Life. See: What is the Spirit of Second Life?.

We have several opinions and quotes from Philip Rosedale, the attributed creator of SL, about what they planned for Second Life to be. There are more on what Philip says it became. There are also all the marketing campaigns that have spun what Second Life is in attempts to interest people in SL. Then we have all the opinions on what Second Life is from those that have used or participated in Second Life.  Continue reading

Project Sansar: The “Oh Crap!” Problem

Hamlet Au writes about the competition that Project Sansar® will be facing. It is an opinion piece. See: Project Sansar Faces Heavy Competition from Major 3D Platforms & Needs “Something Special” to Survive.

Some Bad Habits

Some Bad Habits

A point brought up in the article which I had not thought of is the Linden Lab ToS (Terms of Service). If the same ToS is used for Project Sansar that is in place for Second Life™, some think it could render Project Sansar DOA.  Continue reading

Project Sansar: Hours to Build? Really!?!

Of all places I find Tom’s Hardware has new screen shots of Project Sansar out. See: Linden Lab Reveals First ‘Project Sansar’ Screenshots. But, apparently one image was released Friday 2/4 and another 2/10. Linden Lab CEO Tweeted out the images. May be I should pay more attention to Twitter.

I downloaded the full size image:

Project Sansar: Mars landscape.

Project Sansar: Mars landscape.

Quoting from Tom’s:

Linden Lab said building environments in Project Sansar is quick and easy, noting that, “In just a matter of hours this very realistic, multi-user Mars VR experience came to life.”

Ebbe’s comment that this was done in ‘just a few hours’ has drawn some dubious responses. Hamlet collected some of the blow back in: 3D Builders Seriously Skeptical of Project Sansar ScreenshotContinue reading