General News
What’s with BoM and Heads?
My experience point is with GA.EG’s Jennifer head. The rest is hearsay. So, you’ve been warned.

There is a significant problem, IMO, taking the current Bento Mesh Heads into BoM compatibility. As the pre-BoM Bento Heads provide considerable control over makeup, at least GA.EG does, and I see no simple way to provide that control to the system layer style of makeup, I expect little change as BoM capability is added to Bento Mesh Heads.
Thus, the simple change is to add the ability to add BoM skin to a Bento-Head. GA.EG does that with an applier. A new head could be made that has BoM built-in. But, would it still provide a choice of applier or BoM skin? The applier does. A new head would have to add scripting to provide the choice. I find script weight already a problem.
I love the Slink Redux body because it reduces my script load by about 2MB. A BoM-Head that increases script load seems counterproductive.

![L'Etre Blogger Search [Aura Foxtrot]](https://i0.wp.com/c4.staticflickr.com/8/7367/27198520971_acc45434ca.jpg?resize=500%2C260&ssl=1)