Xing – The Land Beyond

I check the Myst Online community every other day or so. I found they are talking about and excited about the Alpha/Beta releases of a game called Xing (pronounced zing) The Land Beyond (more videos and pictures here). For those of us familiar with the Myst worlds the game is very similar. Several reviewers have already made the connection. Xing’s big claim to fame for Myst fans is, like Myst, its non-violent, so it is a great parent-child activity to share.

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The creative team behind Xing is White Lotus Interactive. John Torkington and Koriel Kruer started the Xing project as a classroom project in early 2012. The first 4 levels became one of the top ten finalists in the IEEE GameSig competition at Chapman University. In a completion judged by industry professionals they took second place. Then in late 2012 James Steininger joined the team.

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Region Crossing Update – Video

An avatar named ‘16’ made a video showing her testing of the fixes now running in the Magnum RC channel.

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The video runs 2:40 minutes. In it you can see what I’ll call perfect crossings and messed up crossings. When one can cross and turn it shows the system is working. Without comments in the video we cannot tell when she crossed and lost control, at least I can’t – not for sure. I think the camera jerks are from problems with the crossing.

Whatever the case, things seem to be working pretty well for these ‘fast’ crossings.

 

Second Life Scripting Changes

We don’t hear much about changes to the Linden Scripting Language (LSL) these days. But, today is different. We got a bunch of stuff. Exciting stuff!

Server Beta Meeting 2013-12
Server Beta Meeting 2013-12

At the Server Beta meeting Kelly and Maestro Linden were announcing several new changes.

Particles

There are changes coming to the Particle System in Second Life™.  Maestro Linden said, “Alright, so there’s an upcoming server maintenance project, which will probably go to RC next week it has your usual bug fixes, but it also includes goodies for new LSL features.”

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Breaking Second Life AO News

At the Server Beta meeting Kelly and Maestro Linden just announced the addition of two new Linden Scripting Language (LSL) functions that will allow script-less Animation Overriding (AO).

llSetAnimationOverride(“Walking”, “sassywalk”)  – where Walking = default animation state and sassywalk = the animation to use for that state.

llGetAnimationOverride(string anim_state) – Get the name of the animation currently set for state.

More to come…

These will soon be running on the ADITI grid and moving to RC channels…

Free Textures

When modeling I am often looking for just the right texture. I skip looking for textures in Second Life™ simply because it is too hard to look at what is there. Some Third Party Viewers have better tools for managing textures and there are texture managers for sell in SL and the Market Place. But, I find them slow and awkward.

I usually browse over to CG Textures. They have an easy to browse collection of textures. Some are great and some are crap. Most require some serious work before they can be used and many lack the supporting files; normal, specular, occlusion, etc. But, they are free, with a daily download limit.

RenderTexture.com
RenderTexture.com

A new site I came across is RenderTextures.com. They also have free textures and Terms of Use I can live with. 

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