Second Life: Layer Limits Viewer

RC Layer Limits Viewer version 3.7.28.301019 updated this afternoon, after I published my viewer updates. :/

My viewer attempted to update to this version. I had an in viewer notice that a new version had downloaded. I clicked to have it go ahead and install. That was a mistake. It could not install and I started getting a series of install problems. I finally canceled out of the install and restarted the viewer.

On restart I got a notice that a problem with the update had occurred and was given a link and instructions to download the viewer and install the download. The manual download and install worked without a problem. The viewer launched and logged in without a problem.

Second Life Viewers Update Week 17

DEAD DOLLZ NOIR
DEAD DOLLZ NOIR by ღÐεεღ, on Flickr

The Main Viewer has updated to 3.7.27.300636. This version was the RC Maintenance release with a load of fixes (Release Notes). This viewer first appeared as an RC Viewer 3/18. I found it to be a good improvement over the previous main viewer, 3.7.26.299635. Some of the improvements are targeted at performance. 

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Second Life’s MadPea UNIA

Bryn Oh has a short article up about MadPea’s UNIA opening the 27th of this month. See it here: MadPea’s UNIA.

The UNIA countdown clock is here: UNIA The Game. As of today, 4/20, we are 7 days out.

UNIA is a project MadPea started in 2012. It was planned to be an interactive, immersive game with 1st person shooter elements. The plan was to develop the game in stages, mostly due to the limitations of Second Life™, the game platform in this case. 

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Second Life: In the NEWS – Week 17

Business Insider March 2014

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? by Christina, on Flickr

I am not sure why some things come up so late in Feedly, like 4 weeks… This is a decent article about Linden Lab starting development on the Next Generation Platform. See: This company was 13 years early to virtual reality — and it’s getting ready to try again. Quoting:

Linden Lab is marshaling its expertise and experience in building immersive, functional virtual worlds to make a proper successor to the Second Life platform and take advantage of the bold new world of immersive VR. Specifically, Linden sees a huge opportunity in making it easier for people to build and share cool virtual reality experiences.

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Next Generation Platform-SL2: The Avatars

Everyone is curious about what the avatars in the Next Generation Platform (NGP), or SL2, will be like and what we can do with them. Now we have some clues. High Fidelity is working on their avatars and has just release a set of improvements. See: Creating and rigging an avatar with Blendshapes in Makehuman. The information is somewhat compatible with the current Second Life™ and I suspect a hint of what is coming for SL2 or the Next Generation Platform.

https://www.youtube.com/watch?v=HZHyypkXDd4

This is a great video for designers. You’ll find references to a number software tools I have not heard mentioned in relation to Second Life. Some of those look to be handy for SL.

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