CtrlAltStudio Viewer Oculus

There is now a viewer out with some Oculus Rift support. It is incomplete. But, according to the web site you can stick your head in and look around. See: An Initial Foray into Second Life with the Oculus Rift.

There is currently no User Interface. The author of CtrlAltStudi Viewer, David Rowe, says the Lab will soon release a Oculus Viewer with a UI. I’m not sure exactly what ‘soon’ means in this case.

As it is now:

Use the viewer as normal to get to where you want to go, then toggle into “Riftlook” mode (“3D” toolbar button or Ctrl-Alt-3) and don your Rift headset. Move your head to look around and use the arrow or WASD keys to move about. “Forwards” is the direction your Rift was pointing when you toggled into Riftlook. It makes most sense to use it while sitting down.

Jo Yardley is going to love this.

3 thoughts on “CtrlAltStudio Viewer Oculus

  1. Too bad the light/shadow aren’t supported yet. Once they do, it may push the GPU harder… with OpenGL on this, I’m gonna find this quite displeasing. Guess we’ll see then.

    Soon means never, of course. 😉

    • You need to look at the video carefully and compare both sides. You’ll see light source only being lit and shadow casted on the left side only while other side doesn’t.

      This isn’t the first nor new issue, other games had this render problems.

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