For some time we have had prims that don’t rez. Parts of a road or wall or something will be missing. If we right-click where they ‘should’ be, they snap into view. The problem is in the viewer. It is a years old problem, but generally rare. Recent Interest List changes have made it worse.
Andrew says there is a fix but the code is currently in very crashy viewer. After my day in Fantasy Fair I think the main, beta, and development viewers are all way crashy. I’m trying to chase down what’s up with that. I was having trouble staying on for more than 15 minutes at a time, which may be something on my side. Whatever, Andrew’s fix has not made it to the QA teams yet. They need to get the crashing fixed before it goes to them.
Andrew says the fix is in with the viewer code that has the viewer hinting for the server. This is the hinting that tells the server more about what the viewer needs and what’s in the viewer’s cache.
As it turns out the problem with the prims not rezzing comes from the viewer getting confused about what it has cached and can render and what it needs to wait to render. It has all it needs, but doesn’t realize it.
At best we won’t see the fix rollout for a couple of weeks. The viewer people are focused on getting SSA out. (Server Side Appearance – baking) Behind that is the Materials release. From our seats it is a coin toss for which is going to go through first; hinting and prim rez fix or Materials. Whichever, I expect it to be after SSA is rolled out.
There are some possible problems with SSA, think COF Corruption and unexpected surprises. If things go badly with SSA, that will delay the prim-rez-fix. We’ll have to wait and see what happens. And… things could go well.