More and more Third Party Viewers (TPV) have built in Animation Overriders (AO). A huge problem for those of us that use multiple viewers is the problem of each viewer having unique AO folders. There is no standard AO folder. Milkshake names their AO folder Milkshake, Phoenix’s is named Phoenix, Firestorm’s is Firestorm…
If you have walk’s and stand’s that are no copy, you were screwed. You were forced to have different animation sets for each viewer, which sucks. This is the main reason I still use my ZHOA-II HUD. It is available in any viewer I choose to use. Plus I only need to set it up once.
I also avoided using built-in AO’s because I have a couple of favorite animations that are no copy. Fortunately more and more animations are provided as copy-ok. The super cheap (L$10 mostly) animations in Kuso are copy \o/. Eventually I’ll find replacements for my no-copy fav’s. (I was new when I bought them.)
I haven’t been keeping up on Viewer AO’s. When they first came out I played with them, ran into problems, and stopped using the built-ins. At some point things changed. While playing with the Milkshake Viewer I decided to try the built-in AO for one of my Alt’s.
Milkshake has a nice AO system. I like it and was surprised several times. I’m not sure who wrote the code or which viewer had the system first, that just doesn’t matter to me. Sorry programmers, no offense or diss intended.
No Note Card
The AO in Milkshake is the ‘No Note Card’ style AO. This is a huge plus in my thinking. I do not have to write a note card copy pasting animation names into a list with complex formatting. I can drag and drop animations into the AO panel.
Also handy, I can create multiple setups. Previously this was done with multiple configuration note cards. The note cards are gone but multiple configurations are still around. It is just way easier.
You will notice there is a drop down menu that lists the various animations styles; standing, sit, landing, etc. You must select the proper category before dropping your animations in. This then places the animations in folders within the MilkShake AO Folder. Each category has a folder.
Links, and this is a big, this AO uses LINKS. I can use no-copy animations in any built-in AO that uses links. The original animation is never moved into an AO HUD or special folder. It can stay in inventory and a link is used in the AO folders.
If you look in the Milkshake inventory the animation appears in the AO as a link. The animation is not copied to the Milkshake folders. A link, a sort of pointer, is used. This means I can have the same animation in several different viewer’s AO’s. \o/ I may be able to give up my ZHAO.
It would be nice to have a way to play an animation from within the AO. When it is open like in image captioned ‘Stands Added, a right click on an animation to play in-world or locally would help with the set up. Or even a Show Original.
It would also be nice to get a standard AO system across all viewers. As it is now, I must set up and AO in each viewer. I suppose that could be seen as a handy thing allowing one to use a specific viewer for a specific Alt. It just doesn’t work for me.
Summing It Up
AO’s have improved since my last look. I think they are not quite there yet. But, they are way better.