Update 3/24 – AvaStar 2 RC 6 fixes part of the problem previously reported. But, it does not yield a working rig. You still need to follow this process to update the rig 1.1.34 version to 2.0.45.
Update: 2017 – As I used the Slink model I had updated, I found some problems. So, after more testing and a back and forth with AvaStar/Machinimatrix, I pulled the original of this article the day after I published it and rewrote it.
Slink provides a developer’s kit labeled Slink Creators Kit March 2016. It contains all the models needed to make shoes, pants, dresses, and shirts for Slink’s Physique and Hourglass. Both male and female models. There are blend, dea, fbx, and mb files for import to various modeling programs.
The file is an older version made with AvaStar 1.1.34. So, the rig in the blend file provided must be updated. I’ll step you through the process.
The video is handy, but unrelated to the rig update process.
The first step in developing for Slink, or any brand of body, is applying for the developr’s kit. In the case of slink it is the Slink Creators Kit. Apply here. Let them know you want to develop mesh clothes. Only ask for one kit at a time. Otherwise, you won’t know which ONE they will choose to send you. The kit will arrive in-world and the model files by via email.
Correction: Slink people ask that you ask for all the kits you want in one request. See: Slink Update
Mesh development is shaking down into some common methods. This tutorial covers how to make Slink Nails using 2017 information. Section headings will give you an idea of what you can skip and what you need to read based on your experience level.
If you are totally new to Second Life™ there is a lot to learn. I am only touching on the parts needed to make nails for Slink Hands. Other brands of hands are similar.
Make Your Own Slink Finger Nails – 2017
Classic verses Slink Mesh
In 2013 Linden Lab, owner of Second Life (SL), added a feature we call ‘mesh’. Prior to that all things in SL were made of primitives, shortened to ‘prims’. Technically everything in SL is a primitive and made of mesh.
What we call mesh is a particular type of primitive just as a cube or sphere is a specific kind of primitive. While everything in SL is made of mesh (press Ctrl-Shift-R to see it), we only refer to things made in Blender, 3D Max, Maya, and other modeling programs and then imported to SL as ‘mesh’, more convenient than rational. Linden Lab® added the mesh prim in 2013. Continue reading →
Today Slink has released an update to their release of last week. Apparently, somebody found a bug… or two. Probably Whirly… Whatever, Siddeon released the fix and a bit of an upgrade. I got mine today. So, I have a new body for the new year.
The upgrade is the addition of a magnifying glass to make setting the upper body alphas easier.
Slink HUD Version 3.01 – New magnifier open
Visit the Slink store (URL) and click the update kiosk to get your new update.
Obviously, the HUD updates. Many of the parts of the package have new version numbers. So, I’m replacing everything. I updated my nude body outfit using the new stuff. I think I had only made one outfit using the 3.00 version. But, I have a ton of outfits made using v2.8. Continue reading →
Today I got a notice that Slink updated their Physique, Hourglass, and Male Physique bodies. The update is free. Visit the store and click the Re-delivery terminal. You’ll be sent to a web page with a list of the Slink things you have purchased.
You’ll get a new copy of your Slink body. I was using a body labeled v2.8 and a HUD labeled v2.7. They say this new body is compatible will all the stuff I bought for Slink so far.
The biggest visual changes are in the HUD. It is now 4 panels instead of the single panel with everything in one place. There is now a panel for; Alpha, Layers, Skin, and Effects.
Slink Body v3 – New HUD – Alpha
There are several changes and additions. The big change is in alpha layers. How the body areas are divided up for masking is a bit different. I am undecided if it is better. It looks like it may be. I’ve had a number of problems trying to mask the previous body to work well with mesh clothes. Backless and open sided dress were a pain. Continue reading →
Today I got a new update to my recent update. This brings my Slink Hands to version 2.1. When you wear the hands you get an update shipped to you. It lands in the OBJECTS folder. You need to unpack it.
♫ by Lana Quicksand, on Flickr
The hands, Utilities HUD v2, and the OmniHUD v6.1 update. I think the alpha layer remained the same. I can’t see a difference. I have noticed that the hands don’t fit the same as the previous version, at least with my shape. I’ll have to tweak my shape again. Or it may be SL acting up again. I’ll give it a day, may be two, before I start changing my shape. Continue reading →