Jo got her Oculus Rift DK1 working and tried out the CtrlAltStudio Viewer and the SL Oculus Beta Viewer. She relates her experience of being IN, as INSIDE, Second Life™ as opposed to seeing it on a computer screen. Her story is well worth the time to read. I suspect we will hear more in this week’s Drax Files Radio Show.
Her article is here: My first Oculus Rift experience in Second Life.

Image by Mathew, Flickr
From what she says things were pretty awesome. But, there are a number of problems, which she gets into. The big problem as I see it is the complexity of Second Life. New Oculus users coming in are likely to be overwhelmed by the massive number of viewer controls and the complexity of basic tasks. Jo’s solution is to create viewer-user-levels, beginner, moderate, and advanced that can easily be switched between. She remembers when the Lab tried the basic viewer. But, she still believes the approach would help player retention. Continue reading