In the News: Project Sansar

Daniel Voyager has an article up pointing to an interview by Ryan Matthew Pierson with Ebbe Altberg, Linden CEO, and Peter Gray, Linden marketing. See: Linden Lab’s Project Sansar and the Future of Virtual Reality. The article is about what is required for Virtual Reality (VR) to go mainstream. The TL:DR is that Second Life … Read more

Project Sansar: Democratizing?

Over on SLUniverse Han Held quotes Prokofy ripping on the idea of Project Sansar® being a democratizing force in Virtual Reality (VR). I would send Prokofy glasses, but I doubt she’ll ever see the world anywhere near the way I do. But, she does raise the question of whether Project Sansar can democratize VR. That is worth addressing.

The Village & BarDeco
The Village & BarDeco

So, first what is democratization? Merriam-Webster defines the word as; to make (a country or organization) more democratic, an alternate defintion:  to make (something) available to all people or said another way: to make it possible for all people to understand (something).

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Second Life & Sansar: What did we learn?

A Lab Chat meeting with Ebbe Altberg, Linden Lab CEO, was yesterdays (1/21) big event. We learned new things about Second Life™ and Project Sansar. We are starting to see reaction from a few to the new information.

Lab Chat - 2016-01-21
Lab Chat – 2016-01-21

I am paraphrasing what I heard on the audio and I’ve shortened it. For some questions the answers were repeating what was said earlier. So, I’ve included time marks to you can easily find the actual statements in the audio stream. I have also expanded on what Ebbe says from what I believe is implied. Take that with however much salt you feel is appropriate. 

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Second Life in the News Week 3

Annie Gaus, a reporter for the San Francisco Business Times has written In virtual reality, Second Life prepares for its second act. Annie interviews Ebbe Altberg. Starting with Second Life as a virtual world and moving into talk about Project Sansar. Nothing new here to those following Sansar in the SL Blogosphere. But, it is … Read more

Second Life: The Ghost Town

The Ghost Town is a free-to-play MadPea game. Canary Beck is writing about it. See: Merchants: A chance to get out in front of new Second Life residents, which is a comment on marketing.

MadPea needs merchants to provide prizes… gifts… for a hunt that is part of the game. For details see Canary’s article.

…and this video has nothing to do with anything, I just thought it was neat.

Bodies

Canary also has an article on body shape, men’s and women’s. How men and women draw up the “perfect body” in Second Life. Interesting. 

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Ebbe and Lab Chat

Canary has a nice summary of the First Lab Chat meeting. See: The Linden Lab Chat summarized in 7 minutes. It is a 5 to 7 minute read. This one is like 2,700 words. At 200 to 250 words per minute that is 11 to 15 minutes read time. Way less than listening to the 90 minutes audio of the meeting.

I put my thoughts at the end, page 4.

Mohana
Mohana

The meet makes it clear, at least to me, that the Lab is working to promote Second Life™. They are spending ad money and actively working to figure out what works best with new users via A/B testing in SL. They say they are making small advances at several levels.

When asked about gateways, Ebbe tells us that the current ‘beta’ (?) gateways are not producing any better results than the Linden Welcome and Learning Islands. We don’t know much about the current gateways. We do know Firestorm has theirs in place. But, some concerns about the current gateway API they can use has stopped them from pulling their promotional trigger. To me that calls into question the importance of a statement that no gateway has outperformed the Linden entry points. 

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