This video is my recording. (1080) It is missing the first 15 minutes. But, the silent portions of the video are time-compressed to lessen run time. Plus a bit of post meeting discussion is included.
I do the video to experiment and practice with Adobe Premiere. The big difference between the two videos is I use a SpaceNavigator and Medhue is using a mouse.
I’ve compressed parts of the video without voice to reduce the run time.
Short Synopsis
These are the tops discussed during the meeting. They are in the order they appear in the video. Because I was time compressing the video, I didn’t collect the time marks.
This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.
I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.
Synopsis
The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’.
While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.
That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.
Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.
The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.
This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.
There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.
So, be careful. Try a demo before you buy.
Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.
And wow… it is an update… no additional cost… WOW!
To get yours visit the slink main store and find a REDELEVERY terminal. Have the system redeliver the hands you previously purchased. Take them home and figure them out… J
If you purchased the multi-pack hands you get all the new Bento stuff. If you purchased a smaller pack or a single hand pose… you get less stuff. See the Slink Dynamic Hands (aka Project Bento comes to Slink) article in the Slink web site for more precise details. Or just get your update and open it.