Second Life News Week 44

Viewers

The main default viewer updated from the Notifications RC Viewer 3.8.6-305981. So, you’ll be seeing notices popping up differently.

The only RC viewers are:

  • RC Second Life HTTP update Viewer version 3.8.6.306549
  • Second Life Quick Graphics Viewer version 3.8.6.305942
Why So Serious ?!!!
Why So Serious ?!!!

The Project Viewers:

  • Project Oculus Rift Viewer version 3.7.18.295296
  • Second Life Project Valhalla Viewer version 4.0.0.305703

Nothing much has changed in these. There will be updates to all of these so they will all soon have the Notifications changes plus various fixes.

I don’t expect the Oculus version to update… 

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Second Life’s Not So New News

Yesterday Linden Lab posted  in their blog about new improvements coming to Second Life. If you follow my blog, Ciarans’s or Inara’s, you already know most of what they wrote about.

Snapshot_029
Snapshot_029

Project Valhalla is the project viewer where they are changing from Webkit to Chromium Embedded Framework (CEF). I’ve been writing about this change since 4/2014 (Reference – speculation). They Lab started talking publicly about the coming viewer change in early 2015.

Rendering Complexity / Quick Graphics – I’ve been writing about doing something like The Avatar Render Complexity feature since late 2014. I filed a feature request in December 2014 (BUG-7928). I doubt mine is the reason we got the feature. I suspect the reason for getting the feature was mostly discussion in Oz Linden’s Monday morning Open Source meeting. Whatever the case, it is close to being added to the main SL viewer.

Notifications – This viewer feature is a change in how we will receive notifications. This feature came on the radar in July 2015.

Mesh Importer – This improvement has been in discussion for a couple of months and made it to the main viewer a couple of months ago.

Inventory Robustness – It is hard to say when work on this change started. The Lab has worked on and been adding inventory improvements for a long time. This particular problem of losing no-copy-items that failed to rez is more recent.

If you follow the Server Deploys notices in the SL Forum, you probably had not have realized this feature rolled out.

HTTP Project – this is actually a much larger project than they convey in their post. It has been on going for a couple of years and appears will be continuing for some time. Parts get added as they are completed.

SecondLife.com – The SL Web Site is changing. They are removing Flash and if any QuickTime was used then likely that too. They are moving up to HTML5. CEF is how HTML5 handling is added to the viewer. These changes sort of go together. Parts of the web site are used by the SL Viewer, i.e., search, profiles, etc.

Since the viewer will real soon now be able to handle HTML5 via CEF it makes since for the web site to abandon Flash.

Not So New

Between Inara, Ciaran, and myself there are a few thousand SL Users that keep up on SL Development news. That is out of several hundred thousand monthly users. The SL Blog doesn’t show how many people have read a post. The forum does. It is rare any post in the forum gets a thousand readers. But, as the blog articles are in the splash screen of the SL Viewer, more people may read the blog.

So, while the news may be old to you, for most SL users their post is news.

Second Life Viewers Week 43

~Nice to meet you~
~Nice to meet you~

This week there are two updates from the Lab:

RC Second Life Notifications Viewer version 3.8.6.305981 – This is the one with changes in how notices are handled. Earlier I was wondering if the server change running on the RC Channels was related. No hard information, just speculation that there is probably a connection. 

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CtrlAltStudio Oculus Update

CtrlAltStudio has released a new version of their Oculus Rift Viewer: SDK 0.6: 1.2.5.43397.

356 Into the light
Into the light

The announcement is here: CtrlAltStudio Viewer Updated to Oculus SDK 0.6: 1.2.5.43397.

You’ll find the viewer works in Direct and Extended Rift modes. There are lots more little details discussed in the announcement.

I find this interesting, quoting David Rowe:

I can achieve a pretty smooth 75 FPS experience on the Rift if the scene’s not too complex, though only if I have my main monitor set to 120Hz. If I set it to 60Hz I only get a somewhat juddery 65 FPS on the Rift. I haven’t looked into this yet and am keen to hear how other people get on. Note: You can use Ctrl+Shift+1 to display a statistics window in Riftlook.

At 75 FPS it would be close enough to 90 FPS to be usable for extended periods.

Strawberry Streams

Strawberry Singh is one of the better Second Life™ photographers. She recently tried streaming a photo tips tutorial. It worked pretty well.

You can see the result:

I clipped the first couple of minutes where she was figuring out the streaming software.

This is a good example of using the Firestorm Viewer to adjust your Windlight settings.