#SL Adult Content News Week 38

The last couple of meetings in the Adult Content User Group have improved. The meetings are moving forward and usable information is being provided. There are several new things that are pretty interesting, especially to those with land in Zindra.

Hopefully by now you know Zindra is the name of the Adult Continent. There is also a region named Zindra.

Second Life
Second Life adult Content Destinations

RFP for Adult Content Gateway

I think it is pretty well established and agreed that people have trouble finding things in Second Life. This has been a particular problem in the Adult Content community. While one can use search and the Destination Guide, that still leaves the problem of people not Adult Verified.

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#SL Dolphin Viewer Release

There is a new version of the Dolphin Viewer 3 out. It is version 3.0.5.20427. There are few fixes. One notable is the change to a separate cache. Most third party viewers (TPV) now use their own cache.

The RLV enable switch in preferences has been renamed.

Whispering is now mentioned in the chat Tool Tip…

The Linux builds have been fixed to work with older Linux versions.

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Second Life Server News Week 37

Andrew Linden talked about caching in the 9/13 Simulator User Group. He has the job of writing code to track cache misses. I’ve never thought the viewer cache was doing much for me. I don’t see much difference in render speed for returning visits to places I’ve visited from places I’ve never been to.

The trick is figuring out which are planned or expected misses and which are cache failures. If you have been to a region you should have all the needed textures in your cache. Those textures should be found and avoid the need for a download. If the texture is in the cache and it downloads again, it can be considered a miss or failure.

Of course if you have never been to a region, one expects all the texture to have to download. So, misses are not a bad thing. The challenge is in knowing when the caching system is failing. It has broken in the past. So, the new code will be an alerting system.

The simulator has an Interest List. In the list are the things the viewer needs to render the scene for its avatar. As Andrew describes it; when an avatar arrives in a region things around them have specific positions, geometry, and textures needed to render them. The simulator figures out what objects are in the avatar’s view and assembles a list that it sends labeled with a version number. When things in the list change, a new list is sent with an updated version number.

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OMG! Merchants Get Screwed?

I was surprised to find Darrius’ rip on Linden Lab’s Commerce Team this evening. I’m not surprised the Commerce Team released such a disaster. They tend to hide under their desks and it seems that behavior is catching up with them. If you are a merchant selling in world or in the Market Place, your … Read more

Hope for Kirsten Viewer

Hamlet Au at new World Notes posted an article on saving the Kirsten Viewer. From information coming from Dawny and Lee the problem is a change in their income from health issues. Hamlet put together that if the money comes from developing the viewer, development could continue. Duh! Why didn’t I think of that.

See: Kirstens’ Viewer Development Could Continue – If Kirstens’ 8500 Users Donated $6 Each!

Composite of DieselDemon & Migasun Images - Flickr

I’m not buying the $6 per year average. Hamlet basis his number on the 8,500 downloads of the Kirsten S21(9) viewer. That is a recent development. The typical download is 2,000± per version. I think it more likely that there are 1,500 or so devoted fans of the viewer.

The recent increase in downloads is likely due to the fact that until just recently, Kirsten’s was the only mesh capable viewer, other than the Lab’s. Capable not just in the sense that it can render mesh, it also uploads mesh. AFAIK, it is the only TPV that can upload.

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Mesh Problems

Maxwell Graf has a neat graphic that lists the current problems with mesh clothes. Other than most are over priced (IMO). Check out his Plurk stream for information. He has a forum post you should check out too. Also the JIRA for this issue has been moved and is now SH-2374. Stop by the JIRA and click WATCH.

The image mentioned is here.

There are simple solutions for most of the problems listed. It is not the total disaster Maxwell paints. But, you have to learn the work around. He is right on that mesh clothes are currently more of a problem then necessary.

From the Lindens’ side it was a matter of delaying mesh and solving this problem or releasing mesh and solving the problem later. We know what they decided. If you read my mesh update, you know whats going on.

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