Builders Unite

A nifty JIRA was recently posted. See: VWR-27809When building it is often diffcult to stretch an object along a narrow axis. I run into this whenever I’m building.

Stretch Problem: Green Handle Covered

When stretching objects I use the Ctrl-Shift keys to bring up the stretch handles. The basic idea is to be able to press a key in combination with Ctrl-Shift and hide the white handles. Neat idea. I think it would make building easier.

If you think this is a good idea, please visit the JIRA and click WATCH. Ou can click VOTE too but Watch is important. Also, only post a comment if you have something to add to the idea. All the ‘I like this’ posts just clutter the JIRA.

If you have friends in builders groups, pass this JIRA along to them.

Milkshake: a New #SL Viewer

When I find a new viewer I’m always nervous about using it. Since I approve all comments posted here I saw Sven idyll’s comment in the Exodus Viewer review. Feeling sad that we have lost Kirsten’s viewer, I’m curious. I have an Alt just for testing such viewers. Time to get him out… my guy is brave.

Milkshake? Logo

TPV Directory

The viewer is not listed in the Third Party Viewer (TPV) Directory. That doesn’t mean a lot for security. Viewers registered there are self certified. The Lab only removes them or refuses a listing for a known or obvious cause. So, there is little difference between a listed viewer and those not listed in regard to security.

One has to make a judgment call in regard to the safety of a viewer. There is no way to know, short of reading the code and compiling it yourself. So, one takes their chances, which is why I used an alternate.

Facebook

The viewer has a Facebook page. For whatever that means. Cinder Roxley created the Facebook page for the Milkshake Viewer.

Web Site

It is sort of mandatory for a viewer developer to have a web site and blog about their viewer. If there is a web site for the viewer, I did not find it. However, Sven idyll did blog about the viewer. Sven is Swedish, so I have to use Google to translate the blog. Such translations are not perfect, so I sort of get the idea. See: Milkshake?

Read more

#SL Adult Content News Week 51

Not much excitement in the ACUG… The forum is becoming interesting. A few discussions going on there. A few topics came into the ACUG meeting.

Visitor Hub Counts

There is a grid wide problem of visitor counts not working. This is true in Adult Hub areas too. You can see this in that the Destination Guide will show zero people there and the map will show people in the region.

I thought it funny...

Destination Kiosk

An idea has been presented to have an in-world kiosk that uses a feed from the Destination Guide. The idea is considered important because Third Party Viewers may not have the Destination Guide. So, some form of in-world guide would be helpful. Presumably these kiosks could be placed in hubs.

Read more

LSLEditor Updated

For those using the LSL Editor it’s time to update.

This update adds lots of constants and a function or two. This brings it much closer to the current LSL (Linden Scripting Language) state.

If you don’t know about the LSLEditor, it is a third party offline editor and debugger for SL scripts. It is  open source.

I haven’t looked lately, but Phoenix was interfaced with the LSLeditor. I assume the Firestorm Viewer is too. So, it is much easier to round trip code.

You can create multi-script projects and debug them in the LSLEditor. The program is not perfect and it has some bugs. So, it is not a perfect simulation of Second Life LSL/Mono. But, close enough to be very useful.

Download LSLEditor – Or open you installed version and it should automatically update.

#SL Content & Mesh News Week 51

Last week Charlar Linden posted an announcement that the Mesh Upload group would be expanding its focus. This week’s meeting was the first week with the expanded focus. At this point I’m not sure everyone has a clear idea what this means. There is much to consider.

Getting My Groove

First the past meetings have been about helping develop mesh. Users get a new tool, go play with it, and provide feedback. The Lindens consider the feedback, work out a fix or change, and restart the cycle. Now that process is changing. Effort on the Lab’s part is no longer toward developing mesh and mesh tools. It is toward stability and performance. Feedback is not as important as system stats provide a quantifiable measure of success or failure.

Read more

#SL Mesh Statistics

At the last Content/Mesh User Group Charlar Linden provided some interesting statistics on mesh in Second Life.

55%

55% of users logging in are running mesh capable viewers. This number is probably mostly the pre-Phoenix mesh release stat. Talking with Jessica, of the Firestorm-Phoenix team, she believes the change to the newest Phoenix viewer will up that percentage to 80%

Mesh Sales

In the past week the sale of mesh objects has doubled (Gross Revenue).

Regions

18% of the regions in Second Life now have mesh objects rezzed in them.

Read more