At the last Content/Mesh User Group Charlar Linden provided some interesting statistics on mesh in Second Life.
55% of users logging in are running mesh capable viewers. This number is probably mostly the pre-Phoenix mesh release stat. Talking with Jessica, of the Firestorm-Phoenix team, she believes the change to the newest Phoenix viewer will up that percentage to 80%
In the past week the sale of mesh objects has doubled (Gross Revenue).
18% of the regions in Second Life now have mesh objects rezzed in them.
Summing It Up
Mesh is interesting. Learning how to make it is a pain. But the results are awesome. As time passes more people will learn how to bake textures as they make the mesh object. So, I expect the visual 3D quality of SL to improve. Shadows will be baked into to objects that cannot cast complex shadows.
Clothes sales are probably diminished because if fit problems. The deformer project is hard to track. That work is happening between Qarl and the Lab. Neither are very talkative. But, once complete and adopted, it should boost sales even more.
There is no doubt the V1 viewers are reaching the end of their life time. Also, we will soon be seeing more and more mesh objects. The mesh blobs seen by V1 users will start to annoy them. We have already seen some whining and people commenting that people should not wear mesh as it spoils their experience. Lots of self centered entitlement mentality out there.
I’m told my mesh hair, which I love, looks like a couple of donuts on my head. I guess that explains why the Homer looking guy is chasing me.
Mesh is coming!