#SL Mesh Deformer Goes Alpha

On the 31st Qarl Fizz released a video update on the mesh deformer. I have the YouTube link below. This is good news and we get more information on how the Deformer will work. Gianna Borgnine of MetaReality was tweeting about the coming announcement in their podcast. I’ve been involved in the holidays and not paying too much attention to events in SL. So, this is a nice New Year’s surprise for me.

[youtube yoOywmSKG2k]

The video is 16:03 minutes long.

00:00 – Qarl tells us that in this alpha release the heavy ‘heavy lifting’ part is done. The math and integration to the viewer’s render pipeline is done. This does not mean the Deformer Project is complete. It means the foundation has been build and is ready for testing. Qarl is ready for feedback on the Deformer.

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Blender 2.61 Released

A new version of Blender was released a couple of weeks ago. It has 180 fixes that will be helpful. There are some new features but those are not for anything we do in Second Life. Also, Gaia Clary has a Collada fix rigged mesh over on Machinimatrix.org.

New Blender 2.61

Simple Blender Install

To have multiple versions of Blender installed download and use the Blender Zip Archive. The zip file contains a working copy of Blender in a folder. The folder can be placed anywhere in your file system and work. One unzips the file to a folder, opens the folder, navigates to the blender.exe file, right click and drag it to the desktop or Launch Bar, release, and select Create Shortcut. That’s it. You have an independent install of Blender.

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Milkshake Viewer 3.2.6 (2) Review

I found a notice today that Svensk has linked a new article to my Milkshake Viewer review. It was his new article on the Milkshake Viewer. It is in Swedish but Google does a pretty good translation of this one. Whatever, it seems there is a new release of Milkshake out. I don’t see that much new in this release. So, this review is about a controversy that started up around the Milkshake Viewer.

Milkshake? Logo

The last review of Sven’s and possibly mine stirred up some drama, mostly about Milkshake’s author not properly attributing where parts of the viewer originated. That has been corrected in this version and Cinder has spoken up.

People that create things often graciously share those things. In the viewer development world related to Second Life and in other open source game worlds, creators expect some recognition for their work. Considering that this is often the only payment they will ever receive it is understandable they get annoyed when it is denied. But, such upset usually signals the donation was not as freely given as it might have been.

The failure to provide the expected acknowledgement is not surprising in Milkshake. It appeared, at least to me, the viewer was made mostly for the developer and her friends. Unfortunately, it seemed so obvious to me I failed to mention it in my previous article, Milkshake: a New #SL Viewer. Cinder’s recent comments verify that.

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#SL Region Lag

Some improvements in Second Life have unintended consequences. The Destination Guide and What’s Hot are both nice additions to Second Life. But, there are some unintended consequences from them. One of the negative consequences is over loading regions.

Loki's Game in Destination Guide

I’ve seen lots of improvements in Second Life this year. Region crossings and region lag have been improved. But, those sailing and flying vehicles through crossings are still unhappy. Also, we all have probably had recent problems with region crossings. But, in general things have gotten better. But, the destination guide offers some new opportunities to concentrate more people in a region.

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MIT’s Cute Robot

I came across this article and the robot is too cute not to pass along. The purpose of the robot is to get information from people. It is a novel approach. An article about it and the video can be found here: Robot Video Journalist While the bot is cute you only get the full … Read more