Radegast Viewer 2.6

I’ve seen this viewer appearing in Inara Pey’s Viewer Round Up’s. She also did a good review of Radegast 2.2 in early August. I saw some information on the OSGrid forum that interested me so I did some checking.

Radegast Viewer Splash Screen

Between Inara’s review and the Radegast Wiki one can get a good impression of how the viewer works.

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Kokua Viewer Project Update

You probably know the Kokua Viewer is the replacement for the Imprudence viewer. There are alpha or experimental versions of the viewer that you can use on Second Life and OpenSim grids.

Kokua/Imprudence Viewers

You probably don’t know they are up to version 3.3.4.23807, which is based on the Second Life™ viewer code version 3.3.4 Release 3.

The Kokua blog is: Kokua/Imprudence Blog, not very original, but very practical.

The Kokua Viewer Download… looking for a link? There really isn’t one. There is no official release of the Kokua viewer. There is however an experimental version you can use… for testing of course.  Today’s current Kokua Viewer download is here. This will change as time passes. The link should remain live over time as it is into a wiki release notes page.

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JIRA Change Continued

We have lots of speculation on why the Lindens made the JIRA change. I think we have a bit more evidence as to the reason. As I think it was mostly from the abusive posts in the JIRA, I may read too much in this. But, I think I’m pretty much on point.

This appeared in the Deploys thread this week.

p.s. If you are interested in helping test Second Life in beta please join the group “Second Life Beta” in-world. We also have an email list where we communicate upcoming projects and how you can help. (https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

This is not a forum thread for off-topic and unproductive ranting. I will no longer tolerate it. This forum thread is to discuss newly found issues in the Release Candidate channels. If you feel the need to have your opinions heard on topics unrelated to new bugs then please start your own thread. If an individual continues to post unproductive and off-topic comments I will take measures to remedy that.

If you are unsure about your posting please read this: “Linden Lab Official:Community Participation Guidelines”

You can make your own call as to whether the Lab has changed things due to abusive people or not.

New Tech

An article from American Times appearing on the Forbes site: Microsoft Is Developing 3D Projection Technology That Could Turn Your Room Into A Game. This is about projection technology. I’m not how this would work in my little place.

Erik Kain writes: My skepticism around virtual reality tends to focus on whether gamers will actually use it as much as we think we might. Similar to how 3D movies haven’t really taken off in the home, I doubt holographic gaming is necessarily something that will become very mainstream, even if the technology permits.

…which echoes my thinking.

Erik also wrote: Either way, the next generation of gaming consoles is obviously going to be about more than just the graphics, or even just the games. It will be even more driven by hardware innovations than this generation has. So long as the games keep improving, more innovation in hardware is a welcome development.

I suspect he is right.

My Top Ten Second Life Sites

I suppose most people’s top ten is based on what they like the most. I tend to think of sites as informative or enjoyable. I started playing with Second Life™ to follow friends leaving Myst Online, it closed but has since re-opened. So, I started out looking for informative and explanatory information about my avatar’s new home.

Blogging Second Life

I still like knowing what is going on. I got hooked when mesh was in development. I had been building a huge building in OSGrid and realized mesh would let me do so much more. Now the time I spend building is mostly out-world (not logged in) rather than in-world. Where SL Groups used to keep me informed the user groups, formerly Office Hours, give me more meat about coming changes.

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