Radegast Viewer 2.6

I’ve seen this viewer appearing in Inara Pey’s Viewer Round Up’s. She also did a good review of Radegast 2.2 in early August. I saw some information on the OSGrid forum that interested me so I did some checking.

Radegast Viewer Splash Screen

Between Inara’s review and the Radegast Wiki one can get a good impression of how the viewer works.

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Kokua Viewer Project Update

You probably know the Kokua Viewer is the replacement for the Imprudence viewer. There are alpha or experimental versions of the viewer that you can use on Second Life and OpenSim grids.

Kokua/Imprudence Viewers

You probably don’t know they are up to version 3.3.4.23807, which is based on the Second Life™ viewer code version 3.3.4 Release 3.

The Kokua blog is: Kokua/Imprudence Blog, not very original, but very practical.

The Kokua Viewer Download… looking for a link? There really isn’t one. There is no official release of the Kokua viewer. There is however an experimental version you can use… for testing of course.  Today’s current Kokua Viewer download is here. This will change as time passes. The link should remain live over time as it is into a wiki release notes page.

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New Tech

An article from American Times appearing on the Forbes site: Microsoft Is Developing 3D Projection Technology That Could Turn Your Room Into A Game. This is about projection technology. I’m not how this would work in my little place. Erik Kain writes: My skepticism around virtual reality tends to focus on whether gamers will actually … Read more

My Top Ten Second Life Sites

I suppose most people’s top ten is based on what they like the most. I tend to think of sites as informative or enjoyable. I started playing with Second Life™ to follow friends leaving Myst Online, it closed but has since re-opened. So, I started out looking for informative and explanatory information about my avatar’s new home.

Blogging Second Life

I still like knowing what is going on. I got hooked when mesh was in development. I had been building a huge building in OSGrid and realized mesh would let me do so much more. Now the time I spend building is mostly out-world (not logged in) rather than in-world. Where SL Groups used to keep me informed the user groups, formerly Office Hours, give me more meat about coming changes.

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