New #SL Project Viewer

There is a new blog post up announcing a new Project Viewer: 3.4.1-266120 Project Viewer CHUI. See: The Second Life Communications Hub User Interface (CHUI) Launches Today. This viewer has some new features. I suspect these are some of the features that were being held up by the 3.4.x memory leak problem, which apparently is not completely solved… and thus resulting a 14±% crash rate, which is still way down from what it was.

Pictures to follow… Look here for pictures: #SL CHUI Quick Review

Conversation Log

This is a feature in CHUI that shows you all the conversations you have had in the last 30 days.

Conference Chat

You probably know you can already select multiple people in your friends list and open a conference chat. A new feature now allows you to add people to the conference after it is opened.

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Second Life News 1 Week 43

Interest List

Andrew Linden is still working on rewriting the interest list code. He says he is seeing light and should have working code soon. He hopes to have it done this week (43).

Server-Scripting Oct 2012

Andrew told us, “…Dan Linden noticed that the “number of objects in view” right after the login curtain comes up, in a busy region, is less in my code than server-trunk, which means that my interest list wasn’t doing as good of a job of loading initial content. But I think I’ve got that fixed, and am planning on implementing the “gradually increase camera far clip on login” behavior that some 3rd party viewers have already hacked on their end, which should help the initial login sorting.

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#SL News 3 Week 42

Blake Sea and Le Tigre

You probably remember the region crossing problems sailors and pilots had with the previous Havok Physics Engine update. Putting different versions of Havok on adjacent regions creates problems. Havok was never designed for use across multiple versions of Havok. It’s use by Linden Lab™ is the only known use that encounters that problem. So, we will likely have crossing problems with each update of Havok.

Morris Region, ADITI Grid

With the addition of Pathfinding and possible other gaming features to Second Life™ we are likely going to see more updates of Havok, but fortunately, less crossing problems. ‘More’ is like a couple a year.

Region Organization

Some weeks ago the Lab tried placing adjacent regions in the same or adjacent servers, physically adjacent servers. This made what Oskar Linden described as a ‘MASSIVE improvement’ in performance. Now it is standard operating procedure to keep the regions and servers organized.

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Patterns Updated

I was looking for an update of Patterns today. I didn’t see anything. BUT… I tried playing Patterns again this evening. I has updated from 0.01a to 0.01b. You get the update by just opening the game. It updates itself.

You start over. Your saved games are gone. I expect that once the game is out of Beta that will change. At least I hope.

So, I’ll be busy for a while.

Mesh Deformer Update Week 42

Darien Caldwell is working on what I call the second phase of the Mesh Deformer. A bug in the Deformer has come up in that process. I suppose this is a minor bug… it is easy enough to work around. But, one does have to work around it and know about it. I talked with Darien in the Open Source user group meeting, which Oz Linden rescheduled then didn’t make it to. 😛

Thin shape – Height 53 Torso 50 – Click Enlarge

Darien has posted an explanation of the bug in STORM-1716, which anyone can see and most can post to. This is the comment:

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