#SL Deformer Update Wk17

Qarl Fizz change his code posting and the missing parts are up. So, presumably Third Party Viewers have the code and are able to compile viewers with the feature.

Henri Beauchamp’s Cool VL is likely going to see a new version release today.

Henri Beauchamp 4.25.12 / 10am

@Qarl

New patch ported to the Cool VL Viewer and working fine (a new release including it will likely be published tomorrow or the day after).

The issue with “jumping meshes” (see my comment for v0.2) is yet still not solved (but I implemented a work around for it in the Cool VL Viewer, that at least doesn’t trigger the “jumping mesh” issue with avatars not wearing deformed meshes).

I was unsure what Henri meant by ‘jumping mesh.’ I have seen mesh winking in and out of existence using Niran’s viewer… whatever, reading the referenced comment:

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#SL Mesh Deformer 0.3 Released

This morning on qLab, Qarl Fizz’s blog, I see Qarl has released a new version of the Mesh Deformer. He writes:

quick announcement – i’m releasing version 0.3 of the deformer code. primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.

enjoy.

Henri Beauchamp 4.25.12 / 12am

Err… Qarl… lldeformerworker.h and lldeformerworker.cpp are missing from your patch !

I think we will see this version come out in a Linden Lab® project viewer as the previous version did not play well with the 3.3.0 viewers. It also handles the problem I ran into: having to wait for about a minute to see the Deformer kick in.

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Humor AND Dark Sex?

This article is an interview with an adult content maker in the BDSM community. Everyone likes sex… I think. Mixing it with humor is like chocolate with cherries for me, way better. Some prefer a much darker experience. And that darker part leads me to Myrylyn Shinn and her sometimes humorous and always dark Frenemies. … Read more

#SecondLife News Week 17

This week a new package rolled out to the main grid. This is the package with the Inventory API changes. These are intended to make inventory transfers more stable and reliable. Features also will allow the Inventory loads to scale better. This is the package that was running on Blue Steel and Le Tigre release channels.

The main grid also got the change in flight height. The limit has been moved from 150-200m to 5,000m. Flight feathers should no longer be needed. However, some feathers will make you fly faster and that may be a worthwhile reason to use one.

If you have a flight feather or whatever device that sends you into orbit, contact Simon Linden

Release Channels

The package running in Magnum failed this past week. Group notices being sent from regions running Magnum failed. This package will continue to run in Magnum with a number of additional fixes.

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#SL Scripting and Mesh News Wk17

Not much going on in scripting right now. Various changes and new functions are winding their way through QA and the release channels. But, not much new information. Also, Kelly Linden did not have the usual Scripting User Group Meeting this Monday.

Prep Linden at Content/Mesh Meeting

The new PRIM_SLICE in llSetPrimativeParams() is in testing on Magnum Release Channel. The Magnum release is having problems with group chat. So, it is unclear whether that feature will roll to the main channel tomorrow or not. I can’t image that llSetPrimativeParams() is causing group chat issues. But, the Lindens are testing interactions, so it may not make it.

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#SL Mesh Deformer Project Update Wk16

Inara Pey has an article out titled: Parametric Deformer: Qarl updates (2). Qarl Fizz, the former Linden writing the Mesh Deformer code, participates in the Metareality Podcasts. In the Apirl 20 broadcast. Smoke and Mirrors, Qarl talks about progress on the Mesh Deformer, known to some as AKA Parametric Deformer.

SL Mesh Feet
Mesh Feet with Deformer 0.1

The audio recording is over an hour long – 1:23:00.

The audio starts out talking about the coming SL9B celebration. Geez, Drax and I see the reaction to the SL9B announcement similarly. This and the coming Myrylyn Shinn interview I’ll be publishing have me reconsidering my mental state. But… Yay, Tateru Nino. Whatever, if you are considering doing something for SL9B, listening to the section is worthwhile. It runs from about 01:00 to 26:00 minute marks.

Botgirl’s SL9B parody song is at 25:20.

27:20 Discussion on Max Grafs standard sizing for mesh clothes starts.

The part where Qarl talks about the Deformer is at 28:00 and runs to 28:54. It’s just a few words. Basically Qarl has been busy and hasn’t worked on it for a time. He put some time in on it 4/16 and is moving on it. He reiterates that Linden Lab is committed to getting it working. He would be seriously surprised if the Deformer was rejected. In his opinion that just is not going to happen. To get the sense of things you have to hear this section it’s less than a minute.

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