The Second Life TOS and Impatience

There has been a turn taken in the battle to get the TOS changed. Mostly drama and little productive result that I can see. I’m mostly involved in RL projects the last couple of weeks. I obviously missed something. So, what’s going on?

UCCSL Guild Hall
UCCSL Guild Hall

Hopefully, you know about the TOS change in mid August. It is hard to tell how many people are troubled by the August TOS change. I believe it is a small number. I also think the ones bothered most by the change are the more left brained creative types that can see and understand the impact of the TOS change. I think that more left-brained group is a small part of the creative community. I believe the result from the nature of artists is; the majority of the creative community is just not interested in the TOS change. 

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Market Place Change

Yesterday a new post appeared on the Second Life™ Blog: New Merchant Requirement. The Lab is making Payment Information a requirement to sell on the Market Place (MP).

MP New Requirement
MP New Requirement

Making this requirement should stop some of the churn of accounts made by griefers and copyboters.

This will be hard on some international users of SL. Getting verified and having a means to move funds in and out of SL is easy for those of us in the USA. It’s more difficult in many countries.

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Second Life News 2013-46

Main Channel

This week there is no roll to the main channel. Monday was a US holiday, which would normally through of this week’s rollouts. Since there is no rollout to the main channel, we should see the typical Wednesday rollout for the RC channels.

Wow Obduction made it to Server Scripting Meeting 2013-46
Wow Obduction made it to Server Scripting Meeting 2013-46

RC Channels

Blue Steel and Le Tigre will have the Experience Tools preparatory package running.

Magnum will have a maintenance release with bug fixes. One fix is: “Sim crossing on vehicle fails when parcel at opposite sim border is full.” (BUG-4152). Another is a case where a viewer with a high draw distance would not connect to distant regions which are within the draw distance area.

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Obduction Update

Obduction is the Cyan Worlds’ single player game currently in the Kickstarter process. The latest update on Kickstarter tells us that Cyan plans to place the game on Steam. If your supporting this project or just curious, jump over to steam and have look. If supporting the game, please take time to login or sign … Read more