Second Life Avatar 2.0

Today I found some additional information about what Linden Lab is doing with the avatar.

In the JIRA there is an item:  STORM-1800The vertex weights of the default character mesh could be better. Recently Alexi Reggiane added a comment (

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Materials Use in Second Life

Oz Linden tells he came across some numbers on Materials use in Second Life.  Quoting: Over half of regions and around 10% of avatars now have at least one thing with Materials properties. I’m not sure how that [avatar] number was derived… I’m guessing worn, but I don’t really know.

Deformer Mesh Clothes

What happens to Deformer Mesh Clothes now? I was curious about that, so I asked Oz. Nothing happens to them. They will remain in your inventory and you can still wear them. But, they are not going to deform as intended. They will behave just as any rigged mesh clothing does. They will still move with the avatar. But, they will not follow your size changes. Like standard size clothes they will be a single unchanging size.

The asset servers saved these Deformer targeted items with special information in the asset’s header. Only the Deformer Project Viewers would act on that header information and use the Deformer code. Normal versions of viewers ignored the information and treated the mesh as if it were just another rigged mesh attachment. 

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Second Life Materials – Fur

Hamlet has an article about Damien Fate’s latest project, a fuzzy tail on pajamas. Damein also has a free friendship bear that uses the technique too. You have to see this to understand what Damein has accomplished. It is pretty awesome. This is going to be great for fur collars and similar stuff. The Pajama’s … Read more