Metareality 2013-15

There is a Metareality podcast for this week (15): What is the Problem?!?. I have indexed it. There is a a new bit of information from Karl on the Mesh Deformer at 13:00.

Metareality Podcasts
Metareality Podcasts

I suggest you have this index up while you listen. There are some parts of the cast you’ll likely get bored with.

Also the first link on the Metarealit article about Cloud Party leads to the article on EA’s screw up not Cloud Party. I covered Cloud Party’s new building blocks thing last week: Cloud Party Block Building Contest

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Second Life News 2013-15 #3

There was no new news on the server updates at Thursday’s Beta Server meeting. We did get a bit more information.

[youtube SSs5dombRvQ]

(There is a link to the Materials Project Viewer in the left column – more below)

Maestro Linden tells us that Monty Linden’s HTTP Project needed more ‘baking time’, in case there were any subtle issues. This is the project that changes more of the communications between your computer and the Second Life™ servers over to the HTTP Protocol. I suppose since they had the opportunity to roll the package out to all three RC channels before going to the main grid they took it. Or… they may not have had anything else ready to rollout.

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Second Life Mesh Clothes Tutorials

Update: See Mesh Deformer Changes for an update on mesh clothing.

There are several people that make tutorials for Second Life™. Others explain aspects of Second Life. We can find their stuff in blogs, web sites, on YouTube and Vimeo, and amazingly enough in the SL Forum. Of all those the stuff in the forum seems to be the hardest to find. So, here are a couple of the forum jewels.

In modeling mesh that moves, avatars and clothes, the arrangement of the vertices and how they form loops of quadrilateral polygons is an important concept to understand. Arranging them well determines how well the model can flex. The arrangement of vertices and faces is referred to as the model’s topology.

Mesh Modeling Topology
Mesh Modeling Topology – By: Codewarrior.

Codewarrior Congrejo has a couple of good tutorials in the SL Forum. I think both are too good to just be buried in the forum. They will get little love from Bing & Google. Quickly they will scroll out of sight on the forum. So, I’m putting links here on my blog.

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SL Material’s Transparency

If you are playing with materials and trying to do transparency with specular maps, you may have run into problems. The problem came up on Plurk and Geenz, the one coding the project, replied in the comments on Inara Pey’s site. Laverne Unit – April 10, 2013 at 16:56 After some testing, it seems that … Read more