Second Life Layer Limits RC Viewer

This morning a new RC viewer installed: Second Life 3.7.29-301305, the  Layer Limits RC Viewer. The release notes are here.

LOTS OF GREAT AND EERIE PHOTO SHOTS AT UNIA
LOTS OF GREAT AND EERIE PHOTO SHOTS AT UNIA by ▓▒░ TORLEY ░▒▓, on Flickr

The primary change in this version is:

The Layer Limits viewer lets you wear up to 60 wearables of any type. We’ve changed the logic for what limits are enforced on clothing worn by avatars: previously, we restricted avatars to 5 items for each type of removable clothing wearable such as shirts, pants, jackets, tattoos and alpha masks. With this viewer, we instead enforce a total limit of 60 wearables of all such types combined. So if you really want to you can wear 60 tattoos as long as you wear none of anything else.

These changes do not apply to body part wearables (skin, shape, hair, eyes), for which the limit is still one of each, and do not affect attachments, for which the limit is still 38 total.

This version installed and started without any glitches. The previous RC version choked as it started installing from a post login notice. This time it notified me at viewer launch before login. I’m not sure that makes a difference, but this install worked better than the last.

This version keeps the one-login-button user interface. I assume the Lindens are continuing to do A-B testing of the login process. I just wonder if they have a log of their test results. Will those working on the viewer 2 or 3 years from now be repeating these tests or have prior test data to review?

I’ve only used the viewer for a little over an hour. About an hour plus in it went Not Responding and hung there. After 3 or 4 minutes it seemed to reset and log me off as if I had lost my Internet connection.

I won’t know if this is a consistent problem until I have more time to use the viewer.

Prejudice in Second Life

Kara Trapdoor has written an article titled Role Play Prejudice Much? Her writing was inspired by a thread on Facebook. Seems a guy Nick Morgan was getting crap for some of his role play… not his technique, but the character types he chose to play.

Fantasy Faire
Fantasy Faire by Kara Trapdoor, on Flickr

There is no doubt people are prejudiced. It isn’t just a Second Life™ thing. In all of human history people have been prejudiced and that has not changed. Nor do I see any evidence humans will give up their prejudices in the future. People form their opinions and from that point on it is very hard to give them up, no matter how much proof piles up they are wrong. But, there are those that deal with their prejudices and overcome them.

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Second Life & Virtual Reality

We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.

Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.

https://www.youtube.com/watch?v=w5XVq4NLnwk

Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster. 

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