This is the fifth of may be 12 articles about 2015. – To find the collection of Year End Review articles look in the right-hand column for the TAG’s drop down and click: Annual Review.
This is the fourth of may be 12 articles about 2015. – To find the collection of Year End Review articles look in the right-hand column and click the TAG: Annual Review.
Second Life in Review: April 2015
Of course the first thing of the month is April Fool’s Day. The Lab released their new viewer made just for the day: Introducing 2DSS Mode for Second Life.
Wow, I pumped out 96 posts in the month of March. This is the third of may be 12 articles about 2015. – To find the collection of Year End Review articles look in the right-hand column and click the TAG: Annual Review.
March 2015 – 96 Articles
This month the Lab was working on rolling out AISv3. Problems were biting people as the transition was being made. Problems ranged from render fails to not being able rez from inventory.
「Hey Ho, Let’s Go」 – Taken in March 2015
March viewers were;
RC Login Viewer version 3.7.25.298971 – This one promoted to main release in March.
RC Tools Update Viewer version 3.7.26.299443
RC Maintenance Viewer version 3.7.26.299845
RC Experience Viewer version 3.8.0.299338
Project Avatar Layer Limits Viewer – This was the start of the project to change how we use layers on the avatar. Basically it changes the limit of how many textures one can wear on a given layer and sets the total limit at 60.
RC Hover Viewer version 3.7.26.299635 – The new HOVER Height feature made it to the main release viewer in March.
RC Tools Update Viewer version 3.7.26.299443
Project Importer Viewer version 3.7.25.298441
Project Layer Limits Viewer version 3.7.26.299805
Project Managed Marketplace Viewer version 3.7.25.298865
Project Oculus Rift Viewer version 3.7.18.295296
Word in March was that a viewer change to improve teleporting and crossing into another region was coming. Also that soon viewers will not install on Windows XP 32 or 64 bit machines.
Massively Overpowered has an article about a surprising purchase of an in game rifle. See: ONE-OF-A-KIND ENTROPIA UNIVERSE RIFLE. Will we ever see such high priced items in Project Sansar?
One of the problems in Second Life™ is the copyboting. It isn’t just a problem for those of us in Second Life. It is a problem for anyone placing content on the web or digital media in general.
A thread in the Second Life™ forum starts with the OP asking what prices will be for goods in the new Project Sansar world. That is something we would all like to know. I’ll collect and expand on some of the thoughts from that thread.
Breaking bad💵💵💵💵
I think many have decided we can’t know what prices will be charged until we know the cost of land and the transaction tax rate. We know the transaction tax rate in RL (sales tax) tends to be 10% and less. People often shop online or outside their state of residence to avoid sales tax. So, we have good experience to tell us the Sansar tax rate can be expected to influence sales volume, prices, and user retention.