This week there is no Project Bento Meeting.

Next meeting is April 14.
Second Life and Virtual Worlds
I see a new site offering inexpensive materials for use in Blender. Of course there is the question of whether those materials can be used in Second Life. It looks like they can and cannot… I’ll explain.

A Blender Material is very different than the materials we use in Second Life™. In SL we use different textures for the diffuse, specular, and normal layers along with a few settings. In Blender a material is a collection of textures and settings that work ONLY inside Blender. There are way more settings in Blender than in SL. The two material formats are incompatible. So, the material as sold is unusable in SL.
Strawberry Singh is a Second Life™ blogger, fashionista, maker of tutorials, and fun personality. This week she has a meme about dancing in SL. See: Dancing in Second Life 2016 Challenge!
Strawberry posted this and other videos on YouTube. She also uploaded her 2014 dancing challenge. That popped up on my phone… The 2016 version is much sexier…
I came across some interesting stats on Black Desert Online (BDO). These apparently come from a press release from Daum EU, the makers of BDO. I got them from Massively Overpowered.

In March Second Life’s peak concurrent user count was 59,000+ (my data). We have no idea how many people log into SL in a 24 hour period.
There is no roll to main server channels this week.
The RC Channels all get the same package, a maintenance fix.
Nothing there that will affect most of us. But, we probably use something that uses the llHTTPRequest function, so indirectly we are affected.

The main viewer from the Lindens is version 4.0.3-312816, aka HTTP RC or co-routines. This is a change from version 4.0.3.312684 of last week. I didn’t notice the update as I have been using the RC HTTP version of this viewer for some time. I found it to be an improvement over the previous default viewer.