Add the demo pack to your avatar, it is a HUD that places the product in your inventory.
💕 [Rezz Room] & amara beauty 💕Product Image:NSFW – I can’t splash NSFW images in all the places this posting appears, so I am doing an NSFW link.
Add the vulva and you immediately get an annoying sound of breathing while humping. Once you get it turned off it stays off. So, turn it off and detach to have that sound off as the default.
I could be crude and get into a debate about which promiscuous woman… Sorry guys, but that’s not where I am going. This is very much a Second Life™ thing as it is an ‘equipment’ review. Where else would people discuss their options in vaginas? As in what theirs is going to be… and what it can do…
Nal Teasing the Boys…
While once upon a time Xcite! Was the top of the line, no longer. The Xcite! X4 female vagina was last updated sometime in 2016. Sometime later a poster saying ‘X5 Coming Soon” appeared in the Xcite! Sales region. So, while I still occasionally use my Xcite! X4 parts and visit the Xcite! shop but not often. Mostly because of the massive script load. More about Xcite! later.
So, who is the best ‘virtual’ plastic surgeon building genitals these days? Is there anything new down there? I’ll provide some answers. But let’s frame some things. We have had Bento for a time and we are seeing it used in some of the new vaginas. Not particularly well IMO.
One of the recent innovations is AFK sex workers. What is possible beyond that? Well, sex robots. Eliminates ALL labor costs. We now have animesh sex companions. I suppose I should have seen it coming.
You can see the first ones I’ve seen at Glawio’s region. These are not that well animated. There are a couple that are HOT and several that are just lame. There are a bunch of them.
Untitled
I suspect this will give some scripters ideas and better robots will be made.
The tough part for sexbots is the animation and chat. Plus, they are passive. It will take some serious AI to get around the current limits.
This is my 4,200th post since March 3, 2009, which is about 10 years and 8 months ago… I came into Second Life™ March 8th, 2008. So, most of my life in SL I have been a blogger.
I am a bit burned out on blogging. When I started in SL I scrambled to keep up with what was happening in viewer development. Blogging about viewers was useful to people and there was lots to write about.
The Linden viewer was version 1.23.0… We had Gemini, Meercat, GreenLife Emerald, and a few other viewers.
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Vampires were thick enough we bought cases of Vampire OFF and ate raw garlic.
Things have changed. Now the Linden viewer is the cutting-edge viewer for new SL features. Black Dragon, Catznip, and Firestorm still add neat features but we see the big features like BOM and EEP in the Linden viewer first. Cool VL Viewer is best for viewer-side bug fixes, IMO.
The user interface has stabilized in most viewers. Cool and Singularity have stayed with the version 1.x UI. Others stay with the Linden 6.x UI or very close to it. So, a user can update to the latest version of their favorite viewer and have almost nothing to learn. So, I have little to write about. Black Dragon is an exception.
Today I got my update to Adobe’s Photoshop 2020 (v21.0). It has several very handy new and improved exiting features. I’ll let PiXimperfect’s guy explain them.
This is a handy video to bookmark as it has links into the video for the various features. These are the links you will find on the YouTube page.
See the feature… change… request BUG-227585 – [BOM] Display the new Universal wearables between the Skin and the Tattoos ones.
Gael Streeter (of GA.EG products) has pointed out a possible problem with the use of the Universal Layer added with BoM, Bakes on Mesh.
As it is now, most are familiar with the original Classic layers provided by the SL system pre-BoM and pre-Mesh, Skin, Tattoo, Underwear, and Clothes. These stacked respectively from bottom to top. Each layer could cover the layer below.
10,000 Hours
The Universal Layer added a new layer between the Tattoo and Underwear layers. The order of layers doesn’t seem all that important as layers other than skin can be used for any purpose. The problem comes in how people think of the layers and figure out how to use them. So, using a tattoo layer for anything other than a tat is confusing until one learns what is going on.
Skin makers for bodies and heads have run into the problem of adding shiny and wet looks. With the Universal above the Tattoo layer, things get a bit complicated and require way more textures and layer-items to get the look possible if the Universal were moved down one layer.
Think of it as a tat maker having to make their tats for the Tattoo, Universal, Underwear, and possibly the clothes layer so we can dress as we want and stay mix and match.