Restrained Love v2.8.3.3 Released

A new version of the RLViwer is out. They have added the new Spell Checker and Auto-Replace that we will see in Linden Lab viewers. Don’t confuse the meaning here to be that Linden Lab developed it. I think most of the development by Kitty Barrnet. Oz Linden did some coding on it. But, it get all confusing as to who did what when.

There are some bug fixes included.

Download the Restrained Love Viewer (RLV). This is a non-standard install. Click RLV in the details to the right to find other articles on RLV and how to install it. The site has instructions but if they don’t do it for you, may be mine will help.

Second Life Stable Viewer 3.3.3 (260300)

We got a new release of the SL Viewer from Linden Lab: 3.3.3 (260300). I’ve crashed it several times. So, I’m not very happy with it. I tried using the previous version at the crowded Mesh User Group. It crashed as soon as I took a picture. It also tended to ‘occasionally’ crash on exit. So, one is probably as well off with the newer one. It tends to crash on exit too.

Spell Check & Auto-Replace

This new version does not yet have Spell Check or Auto-Replace. It does have 78 different fixes. You can find the list of fixes here.

I don’t notice any control changes. But, I’m only making a quick look.

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Catznip Viewer R7 Soon

A new post on the Catznip site announces the coming Spell Check and Auto-Replace features coming to Linden Lab’s Beta Viewer. The LL version is from Kitty Barnett and I think first seen in Catznip R6, the current release of Catznip.

In the back-and-forth development to submit the code to the Lab the features have undergone some change. The Catznip Team considers this to be one of the largest third party submissions via the Contributor Agreement process.

See: Catznip Spellchecker Official LL Beta.

 

 

Firestorm Announcement Today

We have some news from the Firestorm Viewer Development Team today. Seems they have been suffering from burnout for a time. So, they have taken some time off and are now back.

It seems they have some new developers. Holy Gavenkrantz has apparently been a code contributor to Phoenix and Firestorm for some time. Now he is officially on the development team.

Navmesh (white) w/Static Objects (red) Showing

Armin Weatherwax was a lead developer for KoKua viewer. For whatever reason he has moved over to the Firestorm team and will be handling development of Firestorm for other grids, like OSGrid.

You may remember there is a thing floating round not so officially called the Havok Licensing thing. That is about Pathfinding, which if you don’t know is about creating Artificial Intelligence Characters or NPC’s (Non-Character Player) and your hopelessly uninformed, which I don’t understand if your are reading this.

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