Oz Answers TPV Policy Questions

Innula Zenovka post a link on SLUniverse to an Question and Answers page where Oz Linden answered residents questions about the new TPV Policy. Cummere Mayo start the thread here.

See: Questions about new TPV policy. (Questions only please.)

The most controlversal and misunderstood part of the policy is the idea of what is meant by SHARED EXPERIENCE. So, the number one question is: What is meant by shared experience?

The pertinent part of Oz’s answer is:

A shared experience change is one that modifies the definition of the elements that make up the virtual world, or how they behave, in such a way that users on other viewers don’t experience the same virtual reality.

This rule does not affect changes to rendering, user interface, or the controls a viewer offers for interacting with the world.

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#SL Viewer Policy Follow Up

A part of the Server/Sim/Scripting User Group meeting was taken up with discussion of the viewer policy changes. It seems some of the changes have been in the works for some time. Now that they are on the verge of being implemented the Lab made the public announcement.

Viewer Identification Tags

Tankmaster Finesmith said, “So, as one of the [Firestorm] TPV devs, we’ve know for a few months now that LL has wanted to brake the viewer tags. Today [Friday] we got word that LL will be braking them next week.”

So, Jessica is right, the viewer type ID tags will be turned off next Tuesday and Wednesday. Presumably the code to do that has already made it through QA process.

Simon Linden was the meeting chairperson or facilitor and I’ll quote him several times so I think this statement is important as a framework. He said, “…I’d like to preemptively explain that I’m a coder working on the server, so I’ve mostly been out of this loop. I’m not a lawyer, from marketing or product, etc. etc.” I suppose that means we need to keep what he says in some sort of perspective.

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#SL Viewer Shock Wave

I saw today that Linden Lab has announced revisions to their Third Party Viewer policy. The Firestorm/Phoenix tema has already posted a reaction. They are also planning to discuss the changes at their next Phoenix Hour, planned for Feb. 28 at 2 PM SLT/PST.

I think Jessica phrases their take on the meaning of the changes in a pessimistic take. However, she may well be right. It is hard to know. You can read her take on the changes on the Firestorm/Phoenix blog. See: New additions to the Third Party Viewer Policy.

You can see the policy change announcement here: Third Party Viewer Policy Changes.

These changes, if intended as Jessica takes them, will be explosive. I see the changes impacting Firestorm and other viewer negatively. Exodus and Nirans viewers may become ineligible to connect to the grid. If so, I’m sure this will create a massive amount of blow back.

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MetaReality with the Exodus Viewer Team

MetaReality did an interview with members of the Exodus Viewer Team. It is presented as a PODCast. I’m curious about viewers and the teams that make them, so I had to check it out. Following is my take on the interview. I’ve included time marks so you can jump to parts of the interview you may be interested in. The PODCast runs 1 hour 15 minutes.

Metareality Podcasts

Exodus Team; Clix Diesel, the voice of Exodus Viewer and project lead, Ash Qin is Exodus’ Linux developer and owns and runs the popular Sci-Fi sim Deshima, Geenz Spad is Exodus’ graphics guy, and Ayamo Nozaki (not present on the podcast) is the lead developer for Exodus.

0:00 – 3:45 – Introductions, we gotta know the players.

3:34 – 4:00 – Clix talks a little about the direction of the Exodus Viewer Development. Mostly that it is targeted at the SL gamers. I take that to mean those that play in the combat SIM’s. They probably take a broader view, but they are from a hardcore combat group in SL.

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#SL Exodus Viewer News and Changes

The Exodus viewer has some quick fixes added and version Beta 7 (12-01-03b) has been released. The version numbering in the blog and in the viewer is a little different. One uses 12-01-03b and the other 12.01.03.1… and they are Beta 5, 6, and 7… which is a little confusing.

The alpha textures render problem is fixed. My HUD’s are now usable and the tree outside my house looks right through the window.

The Animation Overrider (AO) has a bug and may crash the viewer when the note card loads. That may be from the LL bug that has a fix now in testing in the release channels. All three release channels are running the same server maintenance pack and one of the fixes is about a problem with note cards.

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Niran Funk Lifting

…this situation is funny… I can empathize with Niran clearly remembering my bouts of depression and periods of grieving. So, it’s not like I’m unsympathetic. But, seeing human nature in play in others makes it easier to see the silly and humorous aspects that make us human. I wish him all the best. …is he staring at her… ummm… chest, that a good word.

Today Niran is more into things and has obviously taken the time to take a serious look at the Exodus viewer and compare it to his viewer. He has posted a new article explaining what he found and how he perceives the match up. See: Exodus vs Nirans.

Exodus vs Nirans

Niran sees his viewer as providing a better render of Second Life. He could be biased. He has a comparison set of pictures. I have a small version of the images above. Please don’t try to use them for making a comparison. Visit Nirans blog and take a look at them. Once there click on one to bring them up in full size. Take a close look at them and see what you think. Niran didn’t say which image is from which viewer. That makes it interesting figuring out which is which.

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