Virtual Landmarks

There is a new proposal on the Linden table. It comes from Toysoldier Thor and can be found in the JIRA as: SVC-8082Proposed Global Service for SL:  VIRTUAL LANDMARKS & VLM Mapping Services.

The Problem

Consider what happens when you have a home or shop in-world and your landlord decides to return the land to Linden Lab or for some other reason you have to move. The land is either going to disappear and all your stuff will be returned or your shop or home will be gone. You find a new house, apartment, and/or shop. There is little that can be done to stop that process.

Current Landmark Flow – By Toysoldier Thor – Click to Enlarge

But, consider. What about all the Landmarks that point to your shop or whatever that no longer exists? What do you do with the dozens to thousands of links in the Market Place to your non-existent shop? Did you know there is no easy way to just change the landmark you have included with a product you have for sale? You have to reload the entire product package.

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#SL Group Editing Update

You probably know that editing large groups over about 10,000 is a big problem. I mention it in #SL Server News Week 31.

Baker Linden is working on getting group editing fixed. At this Friday’s Server/Scripting meeting he had this to say:

I’m almost finished with the server side fix for large group management. I’m hoping that the changes I’ve made will also be compatible with legacy viewers (they -should- be). If the data changes, I’ll make sure to hit up a TPV user group before it goes live to let them add the necessary changes to their group UI windows. With my own tests, I’ve managed to successfully get data for the largest group on Aditi (~40k users) without problems. It takes a couple minutes the first time you do the query, but after that it takes around 3-5 seconds.

I ended up changing the way that works, from when I said that. I’m hoping I can get that data sent across with everything else. The biggest change I’ll be making will be instead of sending all 40k users at once, I’ll be sending groups of members to the viewer. It will make sorting more difficult, as you may get 40 “groups” of 1k members each (for example) this way, we also don’t push upwards of 5MB through UDP. Actually, the way the data is formatted, there will be changes (I’ll make sure legacy viewers get the data the way they’re used to).

It may move to that [HTTP protocol], but right now I have a UDP connection that transfers the data.

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#SL News Update Week 31

We are in the last stages of the Pathfinding Project. With any luck it will roll out to the main channel next week. As of Friday, it is the candidate for roll to the main channel. But, last minute problems could change that.

The Advanced Creator Tools (ACT) have been released using Run Time Permissions. The original intent was to release them using the Experience Permissions. Run Time Permissions are not use in Linden Realms.

Server/Scripting Meeting

The Griefer Monday and Griefer Monday Postmortem explain the problems encounter with the initial release of the ACT. At the time the Lindens decided to rework the Experience Permissions. When Andrew and Huseby Linden were asked about whether they would be releasing the Experience Tools using the Experience Permissions the answers were ‘Probably, but it is undetermined at this time’ and ‘No Comment’.

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#SL Server News Week 31

The main channel got the Advanced Creator Tools (AKA: Experience Tools). Torley Linden has a new video out showing a bit of what they can do. Watch it on Hamlet’s NWN in: SL Creators: What Will You Do With Your New Teleport Agent & Temporary Attachment Tools?

Server Scripting July 2012.

You can read the official Linden announcement on the SL Blog: First Set of Advanced Creator Tools Launched Today. These are the tools that were used in Linden Realms.

This set of tools gives us new Scripting Functions. We will soon start to see new teleport units appearing. They will use the new functions: llTeleportAgent() and llTeleportAgentGlobalCoords(). These are for intra-region and inter-region teleports. A nice feature in them is you can control which way an avatar faces when they arrive.

One of the odd kinks in how the functions work is for the teleport to work differently than they do now, at least permissions-wise, is one must own the TP device. That is where llAttachToAvatarTemp() comes in.

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#SL Server News Week 30

Last week I was busy with RL, so I’m just getting around to catching up on what was happening in SL. Looking through last week’s meetings minutes, several of the regular user group meetings were short and there was little discussion. So, there is little news to report.

Cheesy Linden – New Employee

Main Channel

We did get a roll out of new server software to the main channel on Tuesday.  The server maintenance package running on Blue Steel rolled to the main channel. This package was bug fixes and likely some security fixes.

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#SL Server Update Week 29

For the Lindens this was a bit of a hectic week. Originally Creative Tools was to roll the main grid, it did. A maintenance package was to roll to Blue Steel, it did. Pathfinding was to roll to Le Tigre and Magnum. That last one did not happen. Read on for the details.

 

Server Beta Test Group

Oskar says at the last minute they decided to put Creative Tools (AKA: Advanced Creative Tool, AKA Experience Tools) on Le Tigre and enable the Tools a number of regions in the channel. Pathfinding was updated to a new release with a number of fixes in Magnum.

Hectic

Oskar explained some of the scheduling and work load around the roll outs. He says the weeks when they have three RC’s rolling out are really confusing because they have so much to watch, monitor, and track.

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